From 2bf0a7af8ee1016af3d58bce610510b2c60f5e99 Mon Sep 17 00:00:00 2001 From: Wojciech Figat Date: Fri, 25 Mar 2022 15:37:01 +0100 Subject: [PATCH] Fix opening particle emitter editor window if shader compilation fails --- Source/Editor/Windows/Assets/ParticleEmitterWindow.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Source/Editor/Windows/Assets/ParticleEmitterWindow.cs b/Source/Editor/Windows/Assets/ParticleEmitterWindow.cs index 226cea0b0..1c62cc712 100644 --- a/Source/Editor/Windows/Assets/ParticleEmitterWindow.cs +++ b/Source/Editor/Windows/Assets/ParticleEmitterWindow.cs @@ -261,6 +261,9 @@ namespace FlaxEditor.Windows.Assets base.OnSurfaceEditingStart(); } + /// + protected override bool CanEditSurfaceOnAssetLoadError => true; + /// protected override bool SaveToOriginal() {