Format more engine code
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@@ -12,9 +12,8 @@
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/// </summary>
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API_CLASS(NoSpawn) class FLAXENGINE_API ParticleSystem : public BinaryAsset
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{
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DECLARE_BINARY_ASSET_HEADER(ParticleSystem, 1);
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DECLARE_BINARY_ASSET_HEADER(ParticleSystem, 1);
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public:
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/// <summary>
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/// The particle system timeline track data.
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/// </summary>
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@@ -100,7 +99,6 @@ public:
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typedef Pair<int32, Guid> EmitterParameterOverrideKey;
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public:
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/// <summary>
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/// The asset data version number. Used to sync the data with the instances state. Incremented each time asset gets loaded.
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/// </summary>
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@@ -140,7 +138,6 @@ public:
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Array<Track> Tracks;
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public:
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/// <summary>
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/// Initializes the particle system that plays a single particles emitter. This can be used only for virtual assets.
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/// </summary>
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@@ -167,7 +164,6 @@ public:
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#endif
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public:
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/// <summary>
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/// Spawns the particles at the given location.
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/// </summary>
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@@ -237,7 +233,6 @@ public:
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API_FUNCTION() ParticleEffect* Spawn(Actor* parent, const Transform& transform, bool autoDestroy = false);
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public:
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// [BinaryAsset]
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void InitAsVirtual() override;
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#if USE_EDITOR
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@@ -245,7 +240,6 @@ public:
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#endif
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protected:
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// [ParticleSystemBase]
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LoadResult load() override;
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void unload(bool isReloading) override;
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