Format more engine code

This commit is contained in:
Wojtek Figat
2022-06-14 20:26:33 +02:00
parent b49e5e9984
commit 2bf6fac77d
37 changed files with 120 additions and 304 deletions

View File

@@ -20,7 +20,7 @@ class Actor;
/// </summary>
API_CLASS(Static) class FLAXENGINE_API Particles
{
DECLARE_SCRIPTING_TYPE_NO_SPAWN(Particles);
DECLARE_SCRIPTING_TYPE_NO_SPAWN(Particles);
/// <summary>
/// The system for Particles update.
@@ -28,7 +28,6 @@ DECLARE_SCRIPTING_TYPE_NO_SPAWN(Particles);
API_FIELD(ReadOnly) static TaskGraphSystem* System;
public:
/// <summary>
/// Updates the effect during next particles simulation tick.
/// </summary>
@@ -42,7 +41,6 @@ public:
static void OnEffectDestroy(ParticleEffect* effect);
public:
/// <summary>
/// Draws the particles.
/// </summary>
@@ -51,7 +49,6 @@ public:
static void DrawParticles(RenderContext& renderContext, ParticleEffect* effect);
public:
/// <summary>
/// Enables or disables particle buffer pooling.
/// </summary>