Format more engine code
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@@ -20,7 +20,7 @@ class Actor;
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/// </summary>
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API_CLASS(Static) class FLAXENGINE_API Particles
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{
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DECLARE_SCRIPTING_TYPE_NO_SPAWN(Particles);
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DECLARE_SCRIPTING_TYPE_NO_SPAWN(Particles);
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/// <summary>
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/// The system for Particles update.
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@@ -28,7 +28,6 @@ DECLARE_SCRIPTING_TYPE_NO_SPAWN(Particles);
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API_FIELD(ReadOnly) static TaskGraphSystem* System;
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public:
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/// <summary>
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/// Updates the effect during next particles simulation tick.
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/// </summary>
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@@ -42,7 +41,6 @@ public:
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static void OnEffectDestroy(ParticleEffect* effect);
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public:
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/// <summary>
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/// Draws the particles.
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/// </summary>
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@@ -51,7 +49,6 @@ public:
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static void DrawParticles(RenderContext& renderContext, ParticleEffect* effect);
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public:
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/// <summary>
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/// Enables or disables particle buffer pooling.
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/// </summary>
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