Format more engine code
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@@ -10,13 +10,11 @@
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/// <seealso cref="Collider" />
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API_CLASS() class FLAXENGINE_API SphereCollider : public Collider
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{
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DECLARE_SCENE_OBJECT(SphereCollider);
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DECLARE_SCENE_OBJECT(SphereCollider);
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private:
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float _radius;
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public:
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/// <summary>
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/// Gets the radius of the sphere, measured in the object's local space.
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/// </summary>
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@@ -38,7 +36,6 @@ public:
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API_PROPERTY() void SetRadius(float value);
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public:
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// [Collider]
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#if USE_EDITOR
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void OnDebugDrawSelected() override;
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@@ -48,7 +45,6 @@ public:
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
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protected:
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// [Collider]
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#if USE_EDITOR
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void DrawPhysicsDebug(RenderView& view) override;
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