Format more engine code

This commit is contained in:
Wojtek Figat
2022-06-14 20:26:33 +02:00
parent b49e5e9984
commit 2bf6fac77d
37 changed files with 120 additions and 304 deletions

View File

@@ -15,7 +15,7 @@ class Spline;
/// <seealso cref="Spline" />
API_CLASS() class FLAXENGINE_API SplineCollider : public Collider
{
DECLARE_SCENE_OBJECT(SplineCollider);
DECLARE_SCENE_OBJECT(SplineCollider);
private:
Spline* _spline = nullptr;
void* _triangleMesh = nullptr;
@@ -24,7 +24,6 @@ private:
Transform _preTransform = Transform::Identity;
public:
/// <summary>
/// Linked collision data asset that contains convex mesh or triangle mesh used to represent a spline collider shape.
/// </summary>
@@ -50,13 +49,11 @@ public:
void ExtractGeometry(Array<Float3>& vertexBuffer, Array<int32>& indexBuffer) const;
private:
void OnCollisionDataChanged();
void OnCollisionDataLoaded();
void OnSplineUpdated();
public:
// [Collider]
bool CanAttach(RigidBody* rigidBody) const override;
bool CanBeTrigger() const override;
@@ -70,7 +67,6 @@ public:
void EndPlay() override;
protected:
// [Collider]
#if USE_EDITOR
void DrawPhysicsDebug(RenderView& view) override;