Format more engine code
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@@ -15,7 +15,7 @@ class Spline;
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/// <seealso cref="Spline" />
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API_CLASS() class FLAXENGINE_API SplineCollider : public Collider
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{
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DECLARE_SCENE_OBJECT(SplineCollider);
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DECLARE_SCENE_OBJECT(SplineCollider);
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private:
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Spline* _spline = nullptr;
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void* _triangleMesh = nullptr;
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@@ -24,7 +24,6 @@ private:
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Transform _preTransform = Transform::Identity;
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public:
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/// <summary>
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/// Linked collision data asset that contains convex mesh or triangle mesh used to represent a spline collider shape.
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/// </summary>
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@@ -50,13 +49,11 @@ public:
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void ExtractGeometry(Array<Float3>& vertexBuffer, Array<int32>& indexBuffer) const;
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private:
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void OnCollisionDataChanged();
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void OnCollisionDataLoaded();
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void OnSplineUpdated();
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public:
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// [Collider]
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bool CanAttach(RigidBody* rigidBody) const override;
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bool CanBeTrigger() const override;
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@@ -70,7 +67,6 @@ public:
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void EndPlay() override;
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protected:
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// [Collider]
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#if USE_EDITOR
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void DrawPhysicsDebug(RenderView& view) override;
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