Format more engine code
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@@ -17,7 +17,6 @@
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class SimulationEventCallback : public PxSimulationEventCallback
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{
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public:
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typedef Pair<PhysicsColliderActor*, PhysicsColliderActor*> CollidersPair;
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typedef Dictionary<CollidersPair, Collision> CollisionsPool;
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@@ -57,7 +56,6 @@ public:
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Array<Joint*> BrokenJoints;
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public:
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/// <summary>
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/// Clears the data.
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/// </summary>
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@@ -98,7 +96,6 @@ public:
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void OnJointRemoved(Joint* joint);
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public:
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// [PxSimulationEventCallback]
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void onConstraintBreak(PxConstraintInfo* constraints, PxU32 count) override;
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void onWake(PxActor** actors, PxU32 count) override;
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