Optimize ActorTreeNode reparent when it's not collapsed but one of the parents is
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@@ -97,7 +97,7 @@ namespace FlaxEditor.SceneGraph.GUI
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parentTreeNode.IsLayoutLocked = false;
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// Skip UI update if node won't be in a view
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if (parentTreeNode.IsCollapsed)
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if (parentTreeNode.IsCollapsedInHierarchy)
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{
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UnlockChildrenRecursive();
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}
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