Add proper networked objects destruction upon despawn or shutdown
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@@ -67,7 +67,7 @@ public:
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API_FUNCTION() static void SpawnObject(ScriptingObject* obj);
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/// <summary>
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/// Despawns the object from the other clients.
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/// Despawns the object from the other clients. Deletes object from remove clients.
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/// </summary>
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/// <remarks>Does nothing if network is offline.</remarks>
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/// <param name="obj">The object to despawn on other clients.</param>
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