Add NavAgentMask
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@@ -97,6 +97,42 @@ bool NavAgentProperties::operator==(const NavAgentProperties& other) const
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return Math::NearEqual(Radius, other.Radius) && Math::NearEqual(Height, other.Height) && Math::NearEqual(StepHeight, other.StepHeight) && Math::NearEqual(MaxSlopeAngle, other.MaxSlopeAngle);
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}
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bool NavAgentMask::IsAgentSupported(int32 agentIndex) const
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{
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return (Mask & (1 << agentIndex)) != 0;
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}
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bool NavAgentMask::IsAgentSupported(const NavAgentProperties& agentProperties) const
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{
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auto settings = NavigationSettings::Get();
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for (int32 agentIndex = 0; agentIndex < settings->NavMeshes.Count(); agentIndex++)
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{
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if (settings->NavMeshes[agentIndex].Agent == agentProperties)
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{
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return (Mask & (1 << agentIndex)) != 0;
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}
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}
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return false;
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}
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bool NavAgentMask::IsNavMeshSupported(const NavMeshProperties& navMeshProperties) const
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{
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auto settings = NavigationSettings::Get();
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for (int32 agentIndex = 0; agentIndex < settings->NavMeshes.Count(); agentIndex++)
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{
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if (settings->NavMeshes[agentIndex] == navMeshProperties)
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{
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return (Mask & (1 << agentIndex)) != 0;
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}
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}
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return false;
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}
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bool NavAgentMask::operator==(const NavAgentMask& other) const
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{
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return Mask == other.Mask;
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}
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bool NavMeshProperties::operator==(const NavMeshProperties& other) const
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{
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return Name == other.Name && Quaternion::NearEqual(Rotation, other.Rotation, 0.001f) && Agent == other.Agent;
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@@ -72,3 +72,15 @@ namespace FlaxEditor.Content.Settings
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}
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}
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}
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namespace FlaxEngine
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{
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partial struct NavAgentProperties
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{
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/// <inheritdoc />
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public override string ToString()
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{
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return $"Radius: {Radius}, Height: {Height}, StepHeight: {StepHeight}, MaxSlopeAngle: {MaxSlopeAngle}";
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}
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}
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}
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@@ -91,6 +91,30 @@ DECLARE_SCRIPTING_TYPE_MINIMAL(NavMeshProperties);
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}
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};
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/// <summary>
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/// The navigation system agents selection mask (from navigation system settings). Uses 1 bit per agent type (up to 32 agents).
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/// </summary>
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API_STRUCT() struct FLAXENGINE_API NavAgentMask
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(NavAgentMask);
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/// <summary>
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/// The agents selection mask.
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/// </summary>
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API_FIELD() uint32 Mask = MAX_uint32;
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bool IsAgentSupported(int32 agentIndex) const;
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bool IsAgentSupported(const NavAgentProperties& agentProperties) const;
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bool IsNavMeshSupported(const NavMeshProperties& navMeshProperties) const;
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bool operator==(const NavAgentMask& other) const;
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bool operator!=(const NavAgentMask& other) const
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{
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return !operator==(other);
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}
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};
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/// <summary>
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/// The result information for navigation mesh queries.
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/// </summary>
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