Add NavAgentMask

This commit is contained in:
Wojtek Figat
2021-01-15 11:59:04 +01:00
parent d7949b5405
commit 2c2c1af97f
5 changed files with 165 additions and 0 deletions

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@@ -0,0 +1,92 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.Linq;
using FlaxEditor.Content.Settings;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.CustomEditors.Dedicated
{
/// <summary>
/// Custom editor for <see cref="NavAgentMask"/>.
/// </summary>
/// <seealso cref="ActorEditor" />
[CustomEditor(typeof(NavAgentMask)), DefaultEditor]
internal class NavAgentMaskEditor : CustomEditor
{
private CheckBox[] _checkBoxes;
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
var settings = GameSettings.Load<NavigationSettings>();
if (settings.NavMeshes == null || settings.NavMeshes.Length == 0)
{
layout.Label("Missing navmesh settings");
return;
}
_checkBoxes = new CheckBox[settings.NavMeshes.Length];
for (int i = 0; i < settings.NavMeshes.Length; i++)
{
ref var navmesh = ref settings.NavMeshes[i];
var property = layout.AddPropertyItem(navmesh.Name, navmesh.Agent.ToString());
property.Labels.Last().TextColorHighlighted = navmesh.Color;
var checkbox = property.Checkbox().CheckBox;
UpdateCheckbox(checkbox, i);
checkbox.Tag = i;
checkbox.StateChanged += OnCheckboxStateChanged;
_checkBoxes[i] = checkbox;
}
}
/// <inheritdoc />
protected override void Deinitialize()
{
_checkBoxes = null;
base.Deinitialize();
}
/// <inheritdoc />
public override void Refresh()
{
if (_checkBoxes != null)
{
for (int i = 0; i < _checkBoxes.Length; i++)
{
UpdateCheckbox(_checkBoxes[i], i);
}
}
base.Refresh();
}
private void OnCheckboxStateChanged(CheckBox checkBox)
{
var i = (int)checkBox.Tag;
var value = (NavAgentMask)Values[0];
var mask = 1u << i;
value.Mask &= ~mask;
value.Mask |= checkBox.Checked ? mask : 0;
SetValue(value);
}
private void UpdateCheckbox(CheckBox checkbox, int i)
{
for (var j = 0; j < Values.Count; j++)
{
var value = (((NavAgentMask)Values[j]).Mask & (1 << i)) != 0;
if (j == 0)
{
checkbox.Checked = value;
}
else if (checkbox.State != CheckBoxState.Intermediate)
{
if (checkbox.Checked != value)
checkbox.State = CheckBoxState.Intermediate;
}
}
}
}
}

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@@ -97,6 +97,42 @@ bool NavAgentProperties::operator==(const NavAgentProperties& other) const
return Math::NearEqual(Radius, other.Radius) && Math::NearEqual(Height, other.Height) && Math::NearEqual(StepHeight, other.StepHeight) && Math::NearEqual(MaxSlopeAngle, other.MaxSlopeAngle);
}
bool NavAgentMask::IsAgentSupported(int32 agentIndex) const
{
return (Mask & (1 << agentIndex)) != 0;
}
bool NavAgentMask::IsAgentSupported(const NavAgentProperties& agentProperties) const
{
auto settings = NavigationSettings::Get();
for (int32 agentIndex = 0; agentIndex < settings->NavMeshes.Count(); agentIndex++)
{
if (settings->NavMeshes[agentIndex].Agent == agentProperties)
{
return (Mask & (1 << agentIndex)) != 0;
}
}
return false;
}
bool NavAgentMask::IsNavMeshSupported(const NavMeshProperties& navMeshProperties) const
{
auto settings = NavigationSettings::Get();
for (int32 agentIndex = 0; agentIndex < settings->NavMeshes.Count(); agentIndex++)
{
if (settings->NavMeshes[agentIndex] == navMeshProperties)
{
return (Mask & (1 << agentIndex)) != 0;
}
}
return false;
}
bool NavAgentMask::operator==(const NavAgentMask& other) const
{
return Mask == other.Mask;
}
bool NavMeshProperties::operator==(const NavMeshProperties& other) const
{
return Name == other.Name && Quaternion::NearEqual(Rotation, other.Rotation, 0.001f) && Agent == other.Agent;

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@@ -72,3 +72,15 @@ namespace FlaxEditor.Content.Settings
}
}
}
namespace FlaxEngine
{
partial struct NavAgentProperties
{
/// <inheritdoc />
public override string ToString()
{
return $"Radius: {Radius}, Height: {Height}, StepHeight: {StepHeight}, MaxSlopeAngle: {MaxSlopeAngle}";
}
}
}

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@@ -91,6 +91,30 @@ DECLARE_SCRIPTING_TYPE_MINIMAL(NavMeshProperties);
}
};
/// <summary>
/// The navigation system agents selection mask (from navigation system settings). Uses 1 bit per agent type (up to 32 agents).
/// </summary>
API_STRUCT() struct FLAXENGINE_API NavAgentMask
{
DECLARE_SCRIPTING_TYPE_MINIMAL(NavAgentMask);
/// <summary>
/// The agents selection mask.
/// </summary>
API_FIELD() uint32 Mask = MAX_uint32;
bool IsAgentSupported(int32 agentIndex) const;
bool IsAgentSupported(const NavAgentProperties& agentProperties) const;
bool IsNavMeshSupported(const NavMeshProperties& navMeshProperties) const;
bool operator==(const NavAgentMask& other) const;
bool operator!=(const NavAgentMask& other) const
{
return !operator==(other);
}
};
/// <summary>
/// The result information for navigation mesh queries.
/// </summary>

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@@ -120,6 +120,7 @@ namespace FlaxEngine.Json
}
}
*/
/// <summary>
/// Objects serialization tool (json format).
/// </summary>