Merge branch 'TabHeight' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-TabHeight
This commit is contained in:
@@ -215,8 +215,8 @@ namespace FlaxEditor.GUI.Docking
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switch (state)
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{
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case DockState.DockFill:
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result.Location.Y += DockPanel.DefaultHeaderHeight;
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result.Size.Y -= DockPanel.DefaultHeaderHeight;
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result.Location.Y += Editor.Instance.Options.Options.Interface.TabHeight;
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result.Size.Y -= Editor.Instance.Options.Options.Interface.TabHeight;
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break;
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case DockState.DockTop:
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result.Size.Y *= DockPanel.DefaultSplitterValue;
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@@ -1,6 +1,7 @@
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// Copyright (c) Wojciech Figat. All rights reserved.
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using FlaxEditor.GUI.ContextMenu;
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using FlaxEditor.Options;
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using FlaxEngine;
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using FlaxEngine.GUI;
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@@ -13,12 +14,16 @@ namespace FlaxEditor.GUI.Docking
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public class DockPanelProxy : ContainerControl
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{
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private DockPanel _panel;
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private InterfaceOptions.TabCloseButtonVisibility closeButtonVisibility;
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private double _dragEnterTime = -1;
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#if PLATFORM_WINDOWS
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private const bool HideTabForSingleTab = true;
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#else
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private const bool HideTabForSingleTab = false;
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#endif
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private float _tabHeight = Editor.Instance.Options.Options.Interface.TabHeight;
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private bool _useMinimumTabWidth = Editor.Instance.Options.Options.Interface.UseMinimumTabWidth;
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private float _minimumTabWidth = Editor.Instance.Options.Options.Interface.MinimumTabWidth;
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#if PLATFORM_WINDOWS
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private readonly bool _hideTabForSingleTab = Editor.Instance.Options.Options.Interface.HideSingleTabWindowTabBars;
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#else
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private readonly bool _hideTabForSingleTab = false;
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#endif
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/// <summary>
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/// The is mouse down flag (left button).
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@@ -55,8 +60,8 @@ namespace FlaxEditor.GUI.Docking
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/// </summary>
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public DockWindow StartDragAsyncWindow;
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private Rectangle HeaderRectangle => new Rectangle(0, 0, Width, DockPanel.DefaultHeaderHeight);
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private bool IsSingleFloatingWindow => HideTabForSingleTab && _panel.TabsCount == 1 && _panel.IsFloating && _panel.ChildPanelsCount == 0;
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private Rectangle HeaderRectangle => new Rectangle(0, 0, Width, _tabHeight);
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private bool IsSingleFloatingWindow => _hideTabForSingleTab && _panel.TabsCount == 1 && _panel.IsFloating && _panel.ChildPanelsCount == 0;
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/// <summary>
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/// Initializes a new instance of the <see cref="DockPanelProxy"/> class.
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@@ -70,6 +75,14 @@ namespace FlaxEditor.GUI.Docking
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_panel = panel;
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AnchorPreset = AnchorPresets.StretchAll;
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Offsets = Margin.Zero;
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Editor.Instance.Options.OptionsChanged += OnEditorOptionsChanged;
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OnEditorOptionsChanged(Editor.Instance.Options.Options);
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}
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private void OnEditorOptionsChanged(EditorOptions options)
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{
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closeButtonVisibility = options.Interface.ShowTabCloseButton;
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}
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private DockWindow GetTabAtPos(Float2 position, out bool closeButton)
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@@ -80,11 +93,11 @@ namespace FlaxEditor.GUI.Docking
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var tabsCount = _panel.TabsCount;
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if (tabsCount == 1)
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{
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var crossRect = new Rectangle(Width - DockPanel.DefaultButtonsSize - DockPanel.DefaultButtonsMargin, (DockPanel.DefaultHeaderHeight - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize);
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var crossRect = new Rectangle(Width - DockPanel.DefaultButtonsSize - DockPanel.DefaultButtonsMargin, (HeaderRectangle.Height - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize);
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if (HeaderRectangle.Contains(position))
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{
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closeButton = crossRect.Contains(position);
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result = _panel.GetTab(0);
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closeButton = crossRect.Contains(position) && IsCloseButtonVisible(result, closeButtonVisibility);
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}
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}
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else
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@@ -93,15 +106,17 @@ namespace FlaxEditor.GUI.Docking
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for (int i = 0; i < tabsCount; i++)
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{
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var tab = _panel.GetTab(i);
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var titleSize = tab.TitleSize;
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var iconWidth = tab.Icon.IsValid ? DockPanel.DefaultButtonsSize + DockPanel.DefaultLeftTextMargin : 0;
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var width = titleSize.X + DockPanel.DefaultButtonsSize + 2 * DockPanel.DefaultButtonsMargin + DockPanel.DefaultLeftTextMargin + DockPanel.DefaultRightTextMargin + iconWidth;
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var tabRect = new Rectangle(x, 0, width, DockPanel.DefaultHeaderHeight);
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float width = CalculateTabWidth(tab, closeButtonVisibility);
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if (_useMinimumTabWidth && width < _minimumTabWidth)
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width = _minimumTabWidth;
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var tabRect = new Rectangle(x, 0, width, HeaderRectangle.Height);
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var isMouseOver = tabRect.Contains(position);
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if (isMouseOver)
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{
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var crossRect = new Rectangle(x + width - DockPanel.DefaultButtonsSize - DockPanel.DefaultButtonsMargin, (DockPanel.DefaultHeaderHeight - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize);
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closeButton = crossRect.Contains(position);
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var crossRect = new Rectangle(x + width - DockPanel.DefaultButtonsSize - DockPanel.DefaultButtonsMargin, (HeaderRectangle.Height - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize);
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closeButton = crossRect.Contains(position) && IsCloseButtonVisible(tab, closeButtonVisibility);
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result = tab;
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break;
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}
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@@ -112,6 +127,24 @@ namespace FlaxEditor.GUI.Docking
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return result;
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}
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private bool IsCloseButtonVisible(DockWindow win, InterfaceOptions.TabCloseButtonVisibility visibilityMode)
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{
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return visibilityMode != InterfaceOptions.TabCloseButtonVisibility.Never &&
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(visibilityMode == InterfaceOptions.TabCloseButtonVisibility.Always ||
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(visibilityMode == InterfaceOptions.TabCloseButtonVisibility.SelectedTab && _panel.SelectedTab == win));
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}
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private float CalculateTabWidth(DockWindow win, InterfaceOptions.TabCloseButtonVisibility visibilityMode)
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{
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var iconWidth = win.Icon.IsValid ? DockPanel.DefaultButtonsSize + DockPanel.DefaultLeftTextMargin : 0;
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var width = win.TitleSize.X + DockPanel.DefaultLeftTextMargin + DockPanel.DefaultRightTextMargin + iconWidth;
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if (IsCloseButtonVisible(win, visibilityMode))
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width += 2 * DockPanel.DefaultButtonsMargin + DockPanel.DefaultButtonsSize;
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return width;
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}
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private void GetTabRect(DockWindow win, out Rectangle bounds)
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{
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FlaxEngine.Assertions.Assert.IsTrue(_panel.ContainsTab(win));
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@@ -129,10 +162,10 @@ namespace FlaxEditor.GUI.Docking
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{
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var tab = _panel.GetTab(i);
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var titleSize = tab.TitleSize;
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float width = titleSize.X + DockPanel.DefaultButtonsSize + 2 * DockPanel.DefaultButtonsMargin + DockPanel.DefaultLeftTextMargin + DockPanel.DefaultRightTextMargin;
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float width = CalculateTabWidth(tab, closeButtonVisibility);
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if (tab == win)
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{
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bounds = new Rectangle(x, 0, width, DockPanel.DefaultHeaderHeight);
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bounds = new Rectangle(x, 0, width, HeaderRectangle.Height);
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return;
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}
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x += width;
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@@ -212,7 +245,7 @@ namespace FlaxEditor.GUI.Docking
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{
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Render2D.DrawSprite(
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tab.Icon,
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new Rectangle(DockPanel.DefaultLeftTextMargin, (DockPanel.DefaultHeaderHeight - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize),
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new Rectangle(DockPanel.DefaultLeftTextMargin, (HeaderRectangle.Height - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize),
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style.Foreground);
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}
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@@ -221,17 +254,20 @@ namespace FlaxEditor.GUI.Docking
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Render2D.DrawText(
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style.FontMedium,
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tab.Title,
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new Rectangle(DockPanel.DefaultLeftTextMargin + iconWidth, 0, Width - DockPanel.DefaultLeftTextMargin - DockPanel.DefaultButtonsSize - 2 * DockPanel.DefaultButtonsMargin, DockPanel.DefaultHeaderHeight),
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new Rectangle(DockPanel.DefaultLeftTextMargin + iconWidth, 0, Width - DockPanel.DefaultLeftTextMargin - DockPanel.DefaultButtonsSize - 2 * DockPanel.DefaultButtonsMargin, HeaderRectangle.Height),
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style.Foreground,
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TextAlignment.Near,
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TextAlignment.Center);
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// Draw cross
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var crossRect = new Rectangle(Width - DockPanel.DefaultButtonsSize - DockPanel.DefaultButtonsMargin, (DockPanel.DefaultHeaderHeight - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize);
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bool isMouseOverCross = isMouseOver && crossRect.Contains(MousePosition);
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if (isMouseOverCross)
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Render2D.FillRectangle(crossRect, (containsFocus ? style.BackgroundSelected : style.LightBackground) * 1.3f);
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Render2D.DrawSprite(style.Cross, crossRect, isMouseOverCross ? style.Foreground : style.ForegroundGrey);
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if (IsCloseButtonVisible(tab, closeButtonVisibility))
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{
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// Draw cross
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var crossRect = new Rectangle(Width - DockPanel.DefaultButtonsSize - DockPanel.DefaultButtonsMargin, (HeaderRectangle.Height - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize);
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bool isMouseOverCross = isMouseOver && crossRect.Contains(MousePosition);
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if (isMouseOverCross)
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Render2D.FillRectangle(crossRect, (containsFocus ? style.BackgroundSelected : style.LightBackground) * 1.3f);
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Render2D.DrawSprite(style.Cross, crossRect, isMouseOverCross ? style.Foreground : style.ForegroundGrey);
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}
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}
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else
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{
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@@ -245,10 +281,14 @@ namespace FlaxEditor.GUI.Docking
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// Cache data
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var tab = _panel.GetTab(i);
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var tabColor = Color.Black;
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var titleSize = tab.TitleSize;
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var iconWidth = tab.Icon.IsValid ? DockPanel.DefaultButtonsSize + DockPanel.DefaultLeftTextMargin : 0;
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var width = titleSize.X + DockPanel.DefaultButtonsSize + 2 * DockPanel.DefaultButtonsMargin + DockPanel.DefaultLeftTextMargin + DockPanel.DefaultRightTextMargin + iconWidth;
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var tabRect = new Rectangle(x, 0, width, DockPanel.DefaultHeaderHeight);
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float width = CalculateTabWidth(tab, closeButtonVisibility);
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if (_useMinimumTabWidth && width < _minimumTabWidth)
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width = _minimumTabWidth;
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var tabRect = new Rectangle(x, 0, width, headerRect.Height);
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var isMouseOver = tabRect.Contains(MousePosition);
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var isSelected = _panel.SelectedTab == tab;
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@@ -275,7 +315,7 @@ namespace FlaxEditor.GUI.Docking
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{
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Render2D.DrawSprite(
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tab.Icon,
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new Rectangle(x + DockPanel.DefaultLeftTextMargin, (DockPanel.DefaultHeaderHeight - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize),
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new Rectangle(x + DockPanel.DefaultLeftTextMargin, (HeaderRectangle.Height - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize),
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style.Foreground);
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}
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@@ -284,27 +324,27 @@ namespace FlaxEditor.GUI.Docking
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Render2D.DrawText(
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style.FontMedium,
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tab.Title,
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new Rectangle(x + DockPanel.DefaultLeftTextMargin + iconWidth, 0, 10000, DockPanel.DefaultHeaderHeight),
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new Rectangle(x + DockPanel.DefaultLeftTextMargin + iconWidth, 0, 10000, HeaderRectangle.Height),
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style.Foreground,
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TextAlignment.Near,
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TextAlignment.Center);
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// Draw cross
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if (isSelected || isMouseOver)
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if (IsCloseButtonVisible(tab, closeButtonVisibility))
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{
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var crossRect = new Rectangle(x + width - DockPanel.DefaultButtonsSize - DockPanel.DefaultButtonsMargin, (DockPanel.DefaultHeaderHeight - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize);
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var crossRect = new Rectangle(x + width - DockPanel.DefaultButtonsSize - DockPanel.DefaultButtonsMargin, (HeaderRectangle.Height - DockPanel.DefaultButtonsSize) / 2, DockPanel.DefaultButtonsSize, DockPanel.DefaultButtonsSize);
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bool isMouseOverCross = isMouseOver && crossRect.Contains(MousePosition);
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if (isMouseOverCross)
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Render2D.FillRectangle(crossRect, tabColor * 1.3f);
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Render2D.DrawSprite(style.Cross, crossRect, isMouseOverCross ? style.Foreground : style.ForegroundGrey);
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}
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// Move
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// Set the start position for the next tab
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x += width;
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}
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// Draw selected tab strip
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Render2D.FillRectangle(new Rectangle(0, DockPanel.DefaultHeaderHeight - 2, Width, 2), containsFocus ? style.BackgroundSelected : style.BackgroundNormal);
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Render2D.FillRectangle(new Rectangle(0, HeaderRectangle.Height - 2, Width, 2), containsFocus ? style.BackgroundSelected : style.BackgroundNormal);
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}
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}
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@@ -522,7 +562,7 @@ namespace FlaxEditor.GUI.Docking
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if (IsSingleFloatingWindow)
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rect = new Rectangle(0, 0, Width, Height);
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else
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rect = new Rectangle(0, DockPanel.DefaultHeaderHeight, Width, Height - DockPanel.DefaultHeaderHeight);
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rect = new Rectangle(0, HeaderRectangle.Height, Width, Height - HeaderRectangle.Height);
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}
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private DragDropEffect TrySelectTabUnderLocation(ref Float2 location)
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@@ -76,6 +76,25 @@ namespace FlaxEditor.Options
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DockBottom = DockState.DockBottom
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}
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/// <summary>
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/// Options for the visibility status of the tab close button.
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/// </summary>
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public enum TabCloseButtonVisibility
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{
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/// <summary>
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/// Never show the close button.
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/// </summary>
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Never,
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/// <summary>
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/// Show the close button on tabs that are currently selected.
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/// </summary>
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SelectedTab,
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/// <summary>
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/// Show the close button on all tabs that can be closed.
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/// </summary>
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Always
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}
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/// <summary>
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/// Options for the action taken by the play button.
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/// </summary>
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@@ -167,15 +186,6 @@ namespace FlaxEditor.Options
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[EditorDisplay("Interface"), EditorOrder(10), Tooltip("Editor User Interface scale. Applied to all UI elements, windows and text. Can be used to scale the interface up on a bigger display. Editor restart required.")]
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public float InterfaceScale { get; set; } = 1.0f;
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#if PLATFORM_WINDOWS
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/// <summary>
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/// Gets or sets a value indicating whether use native window title bar. Editor restart required.
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/// </summary>
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[DefaultValue(false)]
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[EditorDisplay("Interface"), EditorOrder(70), Tooltip("Determines whether use native window title bar. Editor restart required.")]
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public bool UseNativeWindowSystem { get; set; } = false;
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#endif
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/// <summary>
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/// Gets or sets a value indicating whether show selected camera preview in the editor window.
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/// </summary>
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@@ -183,20 +193,6 @@ namespace FlaxEditor.Options
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[EditorDisplay("Interface"), EditorOrder(80), Tooltip("Determines whether show selected camera preview in the edit window.")]
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public bool ShowSelectedCameraPreview { get; set; } = true;
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/// <summary>
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/// Gets or sets a value indicating whether center mouse position on window focus in play mode. Helps when working with games that lock mouse cursor.
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/// </summary>
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[DefaultValue(false)]
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[EditorDisplay("Interface", "Center Mouse On Game Window Focus"), EditorOrder(100), Tooltip("Determines whether center mouse position on window focus in play mode. Helps when working with games that lock mouse cursor.")]
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public bool CenterMouseOnGameWinFocus { get; set; } = false;
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/// <summary>
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/// Gets or sets the method window opening.
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/// </summary>
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[DefaultValue(DockStateProxy.Float)]
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[EditorDisplay("Interface", "New Window Location"), EditorOrder(150), Tooltip("Define the opening method for new windows, open in a new tab by default.")]
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public DockStateProxy NewWindowLocation { get; set; } = DockStateProxy.Float;
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/// <summary>
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/// Gets or sets the editor icons scale. Editor restart required.
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/// </summary>
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@@ -265,6 +261,66 @@ namespace FlaxEditor.Options
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[EditorDisplay("Interface"), EditorOrder(322)]
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public bool ScrollToScriptOnAdd { get; set; } = true;
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#if PLATFORM_WINDOWS
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/// <summary>
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/// Gets or sets a value indicating whether use native window title bar. Editor restart required.
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/// </summary>
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[DefaultValue(false)]
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[EditorDisplay("Tabs & Windows"), EditorOrder(70), Tooltip("Determines whether use native window title bar. Editor restart required.")]
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public bool UseNativeWindowSystem { get; set; } = false;
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#endif
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#if PLATFORM_WINDOWS
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/// <summary>
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/// Gets or sets a value indicating whether a window containing a single tabs hides the tab bar. Editor restart recommended.
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/// </summary>
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[DefaultValue(true)]
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[EditorDisplay("Tabs & Windows", "Hide Single-Tab Window Tab Bars"), EditorOrder(71)]
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public bool HideSingleTabWindowTabBars { get; set; } = true;
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#endif
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/// <summary>
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/// Gets or sets a value indicating wether the minum tab width should be used. Editor restart required.
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/// </summary>
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[DefaultValue(false)]
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[EditorDisplay("Tabs & Windows"), EditorOrder(99)]
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public bool UseMinimumTabWidth { get; set; } = false;
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/// <summary>
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/// Gets or sets a value indicating the minimum tab width. If a tab is smaller than this width, its width will be set to this. Editor restart required.
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/// </summary>
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[DefaultValue(80.0f), Limit(50.0f, 150.0f)]
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[EditorDisplay("Tabs & Windows"), EditorOrder(99), VisibleIf(nameof(UseMinimumTabWidth))]
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public float MinimumTabWidth { get; set; } = 80.0f;
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/// <summary>
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/// Gets or sets a value indicating the height of window tabs. Editor restart required.
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/// </summary>
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[DefaultValue(20.0f), Limit(15.0f, 40.0f)]
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[EditorDisplay("Tabs & Windows"), EditorOrder(100)]
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public float TabHeight { get; set; } = 20.0f;
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/// <summary>
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/// Gets or sets a value indicating whether center mouse position on window focus in play mode. Helps when working with games that lock mouse cursor.
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/// </summary>
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[DefaultValue(false)]
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[EditorDisplay("Tabs & Windows", "Center Mouse On Game Window Focus"), EditorOrder(101), Tooltip("Determines whether center mouse position on window focus in play mode. Helps when working with games that lock mouse cursor.")]
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public bool CenterMouseOnGameWinFocus { get; set; } = false;
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/// <summary>
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/// Gets or sets the method window opening.
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/// </summary>
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[DefaultValue(DockStateProxy.Float)]
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[EditorDisplay("Tabs & Windows", "New Window Location"), EditorOrder(150), Tooltip("Define the opening method for new windows, open in a new tab by default.")]
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public DockStateProxy NewWindowLocation { get; set; } = DockStateProxy.Float;
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/// <summary>
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/// Gets or sets a value indicating when the tab close button should be visible.
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/// </summary>
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[DefaultValue(TabCloseButtonVisibility.SelectedTab)]
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[EditorDisplay("Tabs & Windows"), EditorOrder(151)]
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public TabCloseButtonVisibility ShowTabCloseButton { get; set; } = TabCloseButtonVisibility.SelectedTab;
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/// <summary>
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/// Gets or sets the timestamps prefix mode for output log messages.
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/// </summary>
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Reference in New Issue
Block a user