Add support for custom drag&drop into level/prefab viewports from custom asset items
This commit is contained in:
@@ -108,6 +108,26 @@ namespace FlaxEditor.Content
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return false;
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}
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/// <summary>
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/// Called when user dags this item into editor viewport or scene tree node.
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/// </summary>
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/// <param name="context">The editor context (eg. editor viewport or scene tree node).</param>
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/// <returns>True if item can be dropped in, otherwise false.</returns>
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public virtual bool OnEditorDrag(object context)
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{
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return false;
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}
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/// <summary>
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/// Called when user drops the item into editor viewport or scene tree node.
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/// </summary>
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/// <param name="context">The editor context (eg. editor viewport or scene tree node).</param>
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/// <returns>The spawned object.</returns>
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public virtual Actor OnEditorDrop(object context)
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{
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throw new NotSupportedException($"Asset {GetType()} doesn't support dropping into viewport.");
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}
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/// <inheritdoc />
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protected override bool DrawShadow => true;
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@@ -103,14 +103,26 @@ namespace FlaxEditor.Content
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/// Implementation of <see cref="BinaryAssetItem"/> for <see cref="Model"/> assets.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.BinaryAssetItem" />
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public class ModelAssetItem : BinaryAssetItem
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public class ModelItem : BinaryAssetItem
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{
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/// <inheritdoc />
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public ModelAssetItem(string path, ref Guid id, string typeName, Type type)
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public ModelItem(string path, ref Guid id, string typeName, Type type)
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: base(path, ref id, typeName, type, ContentItemSearchFilter.Model)
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{
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}
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/// <inheritdoc />
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public override bool OnEditorDrag(object context)
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{
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return true;
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}
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/// <inheritdoc />
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public override Actor OnEditorDrop(object context)
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{
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return new StaticModel { Model = FlaxEngine.Content.LoadAsync<Model>(ID) };
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}
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/// <inheritdoc />
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protected override void OnBuildTooltipText(StringBuilder sb)
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{
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@@ -142,14 +154,26 @@ namespace FlaxEditor.Content
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/// Implementation of <see cref="BinaryAssetItem"/> for <see cref="SkinnedModel"/> assets.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.BinaryAssetItem" />
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public class SkinnedModelAssetItem : BinaryAssetItem
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public class SkinnedModeItem : BinaryAssetItem
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{
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/// <inheritdoc />
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public SkinnedModelAssetItem(string path, ref Guid id, string typeName, Type type)
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public SkinnedModeItem(string path, ref Guid id, string typeName, Type type)
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: base(path, ref id, typeName, type, ContentItemSearchFilter.Model)
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{
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}
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/// <inheritdoc />
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public override bool OnEditorDrag(object context)
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{
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return true;
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}
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/// <inheritdoc />
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public override Actor OnEditorDrop(object context)
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{
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return new AnimatedModel { SkinnedModel = FlaxEngine.Content.LoadAsync<SkinnedModel>(ID) };
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}
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/// <inheritdoc />
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protected override void OnBuildTooltipText(StringBuilder sb)
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{
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@@ -21,6 +21,18 @@ namespace FlaxEditor.Content
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{
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}
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/// <inheritdoc />
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public override bool OnEditorDrag(object context)
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{
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return true;
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}
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/// <inheritdoc />
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public override Actor OnEditorDrop(object context)
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{
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return PrefabManager.SpawnPrefab(FlaxEngine.Content.LoadAsync<Prefab>(ID), null);
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}
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/// <inheritdoc />
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public override ContentItemType ItemType => ContentItemType.Asset;
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@@ -538,6 +538,18 @@ namespace FlaxEditor.Content
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Editor.Instance.CodeEditing.ClearTypes();
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}
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/// <inheritdoc />
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public override bool OnEditorDrag(object context)
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{
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return new ScriptType(typeof(Actor)).IsAssignableFrom(ScriptType) && ScriptType.CanCreateInstance;
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}
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/// <inheritdoc />
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public override Actor OnEditorDrop(object context)
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{
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return (Actor)ScriptType.CreateInstance();
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}
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/// <inheritdoc />
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public override SpriteHandle DefaultThumbnail => Editor.Instance.Icons.VisualScript128;
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@@ -2,6 +2,7 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using FlaxEditor.Content.Thumbnails;
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using FlaxEditor.Viewport.Previews;
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using FlaxEditor.Windows;
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@@ -11,11 +12,51 @@ using FlaxEngine.GUI;
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namespace FlaxEditor.Content
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{
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/// <summary>
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/// Implementation of <see cref="BinaryAssetItem"/> for <see cref="AudioClip"/> assets.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.BinaryAssetItem" />
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class AudioClipItem : BinaryAssetItem
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{
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/// <inheritdoc />
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public AudioClipItem(string path, ref Guid id, string typeName, Type type)
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: base(path, ref id, typeName, type, ContentItemSearchFilter.Audio)
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{
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}
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/// <inheritdoc />
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public override bool OnEditorDrag(object context)
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{
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return true;
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}
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/// <inheritdoc />
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public override Actor OnEditorDrop(object context)
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{
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return new AudioSource { Clip = FlaxEngine.Content.LoadAsync<AudioClip>(ID) };
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}
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/// <inheritdoc />
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protected override void OnBuildTooltipText(StringBuilder sb)
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{
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base.OnBuildTooltipText(sb);
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var asset = FlaxEngine.Content.Load<AudioClip>(ID, 100);
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if (asset)
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{
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var info = asset.Info;
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sb.Append("Duration: ").Append(asset.Length).AppendLine();
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sb.Append("Channels: ").Append(info.NumChannels).AppendLine();
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sb.Append("Bit Depth: ").Append(info.BitDepth).AppendLine();
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}
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}
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}
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/// <summary>
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/// A <see cref="AudioClip"/> asset proxy object.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
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public class AudioClipProxy : BinaryAssetProxy
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class AudioClipProxy : BinaryAssetProxy
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{
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private List<AudioClipPreview> _previews;
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@@ -34,6 +75,12 @@ namespace FlaxEditor.Content
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return new AudioClipWindow(editor, (AssetItem)item);
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}
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/// <inheritdoc />
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public override AssetItem ConstructItem(string path, string typeName, ref Guid id)
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{
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return new AudioClipItem(path, ref id, typeName, AssetType);
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}
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/// <inheritdoc />
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public override Color AccentColor => Color.FromRGB(0xB3452B);
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@@ -47,9 +47,9 @@ namespace FlaxEditor.Content
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if (typeof(TextureBase).IsAssignableFrom(type))
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return new TextureAssetItem(path, ref id, typeName, type);
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if (typeof(Model).IsAssignableFrom(type))
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return new ModelAssetItem(path, ref id, typeName, type);
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return new ModelItem(path, ref id, typeName, type);
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if (typeof(SkinnedModel).IsAssignableFrom(type))
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return new SkinnedModelAssetItem(path, ref id, typeName, type);
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return new SkinnedModeItem(path, ref id, typeName, type);
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ContentItemSearchFilter searchFilter;
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if (typeof(MaterialBase).IsAssignableFrom(type))
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@@ -58,11 +58,9 @@ namespace FlaxEditor.Content
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searchFilter = ContentItemSearchFilter.Prefab;
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else if (typeof(SceneAsset).IsAssignableFrom(type))
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searchFilter = ContentItemSearchFilter.Scene;
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else if (typeof(AudioClip).IsAssignableFrom(type))
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searchFilter = ContentItemSearchFilter.Audio;
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else if (typeof(Animation).IsAssignableFrom(type))
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searchFilter = ContentItemSearchFilter.Animation;
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else if (typeof(ParticleEmitter).IsAssignableFrom(type) || typeof(ParticleSystem).IsAssignableFrom(type))
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else if (typeof(ParticleEmitter).IsAssignableFrom(type))
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searchFilter = ContentItemSearchFilter.Particles;
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else
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searchFilter = ContentItemSearchFilter.Other;
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@@ -8,11 +8,36 @@ using FlaxEngine;
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namespace FlaxEditor.Content
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{
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/// <summary>
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/// Implementation of <see cref="BinaryAssetItem"/> for <see cref="CollisionData"/> assets.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.BinaryAssetItem" />
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class CollisionDataItem : BinaryAssetItem
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{
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/// <inheritdoc />
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public CollisionDataItem(string path, ref Guid id, string typeName, Type type)
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: base(path, ref id, typeName, type, ContentItemSearchFilter.Other)
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{
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}
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/// <inheritdoc />
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public override bool OnEditorDrag(object context)
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{
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return true;
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}
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/// <inheritdoc />
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public override Actor OnEditorDrop(object context)
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{
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return new MeshCollider { CollisionData = FlaxEngine.Content.LoadAsync<CollisionData>(ID) };
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}
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}
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/// <summary>
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/// A <see cref="CollisionData"/> asset proxy object.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
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public class CollisionDataProxy : BinaryAssetProxy
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class CollisionDataProxy : BinaryAssetProxy
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{
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/// <inheritdoc />
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public override string Name => "Collision Data";
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@@ -23,6 +48,12 @@ namespace FlaxEditor.Content
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return new CollisionDataWindow(editor, item as AssetItem);
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}
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/// <inheritdoc />
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public override AssetItem ConstructItem(string path, string typeName, ref Guid id)
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{
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return new CollisionDataItem(path, ref id, typeName, AssetType);
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}
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/// <inheritdoc />
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public override Color AccentColor => Color.FromRGB(0x2c3e50);
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@@ -47,7 +47,7 @@ namespace FlaxEditor.Content
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menu.AddButton("Create collision data", () =>
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{
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var model = FlaxEngine.Content.LoadAsync<Model>(((ModelAssetItem)item).ID);
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var model = FlaxEngine.Content.LoadAsync<Model>(((ModelItem)item).ID);
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var collisionDataProxy = (CollisionDataProxy)Editor.Instance.ContentDatabase.GetProxy<CollisionData>();
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collisionDataProxy.CreateCollisionDataFromModel(model);
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});
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@@ -10,6 +10,31 @@ using FlaxEngine.GUI;
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namespace FlaxEditor.Content
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{
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/// <summary>
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/// Implementation of <see cref="BinaryAssetItem"/> for <see cref="ParticleSystem"/> assets.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.BinaryAssetItem" />
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class ParticleSystemItem : BinaryAssetItem
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{
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/// <inheritdoc />
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public ParticleSystemItem(string path, ref Guid id, string typeName, Type type)
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: base(path, ref id, typeName, type, ContentItemSearchFilter.Particles)
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{
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}
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/// <inheritdoc />
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public override bool OnEditorDrag(object context)
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{
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return true;
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}
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/// <inheritdoc />
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public override Actor OnEditorDrop(object context)
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{
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return new ParticleEffect { ParticleSystem = FlaxEngine.Content.LoadAsync<ParticleSystem>(ID) };
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}
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}
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/// <summary>
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/// A <see cref="ParticleSystem"/> asset proxy object.
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/// </summary>
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@@ -28,6 +53,12 @@ namespace FlaxEditor.Content
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return new ParticleSystemWindow(editor, item as AssetItem);
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}
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/// <inheritdoc />
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public override AssetItem ConstructItem(string path, string typeName, ref Guid id)
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{
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return new ParticleSystemItem(path, ref id, typeName, AssetType);
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}
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/// <inheritdoc />
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public override Color AccentColor => Color.FromRGB(0xFF790200);
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@@ -7,6 +7,31 @@ using FlaxEngine;
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namespace FlaxEditor.Content
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{
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/// <summary>
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/// Implementation of <see cref="BinaryAssetItem"/> for <see cref="SceneAnimation"/> assets.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.BinaryAssetItem" />
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class SceneAnimationItem : BinaryAssetItem
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{
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/// <inheritdoc />
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public SceneAnimationItem(string path, ref Guid id, string typeName, Type type)
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: base(path, ref id, typeName, type, ContentItemSearchFilter.Other)
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{
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}
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/// <inheritdoc />
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public override bool OnEditorDrag(object context)
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{
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return true;
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}
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/// <inheritdoc />
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public override Actor OnEditorDrop(object context)
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{
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return new SceneAnimationPlayer { Animation = FlaxEngine.Content.LoadAsync<SceneAnimation>(ID) };
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}
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}
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/// <summary>
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/// A <see cref="SceneAnimation"/> asset proxy object.
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/// </summary>
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@@ -22,6 +47,12 @@ namespace FlaxEditor.Content
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return new SceneAnimationWindow(editor, item as AssetItem);
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}
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/// <inheritdoc />
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public override AssetItem ConstructItem(string path, string typeName, ref Guid id)
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{
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return new SceneAnimationItem(path, ref id, typeName, AssetType);
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}
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/// <inheritdoc />
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public override Color AccentColor => Color.FromRGB(0xff5c4a87);
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@@ -568,121 +568,12 @@ namespace FlaxEditor.SceneGraph.GUI
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{
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for (int i = 0; i < _dragAssets.Objects.Count; i++)
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{
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var assetItem = _dragAssets.Objects[i];
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if (assetItem.IsOfType<SkinnedModel>())
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{
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// Create actor
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var model = FlaxEngine.Content.LoadAsync<SkinnedModel>(assetItem.ID);
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var actor = new AnimatedModel
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{
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StaticFlags = Actor.StaticFlags,
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Name = assetItem.ShortName,
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SkinnedModel = model,
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Transform = Actor.Transform
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};
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// Spawn
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ActorNode.Root.Spawn(actor, Actor);
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}
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else if (assetItem.IsOfType<Model>())
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{
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// Create actor
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var model = FlaxEngine.Content.LoadAsync<Model>(assetItem.ID);
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var actor = new StaticModel
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{
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StaticFlags = Actor.StaticFlags,
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Name = assetItem.ShortName,
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Model = model,
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Transform = Actor.Transform
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};
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// Spawn
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ActorNode.Root.Spawn(actor, Actor);
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}
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else if (assetItem.IsOfType<CollisionData>())
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{
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// Create actor
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var actor = new MeshCollider
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{
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StaticFlags = Actor.StaticFlags,
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Name = assetItem.ShortName,
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CollisionData = FlaxEngine.Content.LoadAsync<CollisionData>(assetItem.ID),
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Transform = Actor.Transform
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};
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// Spawn
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ActorNode.Root.Spawn(actor, Actor);
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}
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else if (assetItem.IsOfType<ParticleSystem>())
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{
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// Create actor
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var actor = new ParticleEffect
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{
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StaticFlags = Actor.StaticFlags,
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Name = assetItem.ShortName,
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ParticleSystem = FlaxEngine.Content.LoadAsync<ParticleSystem>(assetItem.ID),
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Transform = Actor.Transform
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};
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// Spawn
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ActorNode.Root.Spawn(actor, Actor);
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}
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else if (assetItem.IsOfType<SceneAnimation>())
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{
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// Create actor
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var actor = new SceneAnimationPlayer
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{
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StaticFlags = Actor.StaticFlags,
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Name = assetItem.ShortName,
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Animation = FlaxEngine.Content.LoadAsync<SceneAnimation>(assetItem.ID),
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Transform = Actor.Transform
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};
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// Spawn
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ActorNode.Root.Spawn(actor, Actor);
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}
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else if (assetItem.IsOfType<AudioClip>())
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{
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// Create actor
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var actor = new AudioSource
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{
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StaticFlags = Actor.StaticFlags,
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Name = assetItem.ShortName,
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Clip = FlaxEngine.Content.LoadAsync<AudioClip>(assetItem.ID),
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Transform = Actor.Transform
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};
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// Spawn
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ActorNode.Root.Spawn(actor, Actor);
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break;
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}
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else if (assetItem.IsOfType<Prefab>())
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{
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// Create prefab instance
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var prefab = FlaxEngine.Content.LoadAsync<Prefab>(assetItem.ID);
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var actor = PrefabManager.SpawnPrefab(prefab, null);
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actor.StaticFlags = Actor.StaticFlags;
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actor.Name = assetItem.ShortName;
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actor.Transform = Actor.Transform;
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// Spawn
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ActorNode.Root.Spawn(actor, Actor);
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}
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else if (assetItem is VisualScriptItem visualScriptItem && new ScriptType(typeof(Actor)).IsAssignableFrom(visualScriptItem.ScriptType) && visualScriptItem.ScriptType.CanCreateInstance)
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{
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// Create actor
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var actor = (Actor)visualScriptItem.ScriptType.CreateInstance();
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actor.StaticFlags = Actor.StaticFlags;
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actor.Name = assetItem.ShortName;
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actor.Transform = Actor.Transform;
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// Spawn
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ActorNode.Root.Spawn(actor, Actor);
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}
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var item = _dragAssets.Objects[i];
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var actor = item.OnEditorDrop(this);
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actor.StaticFlags = Actor.StaticFlags;
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actor.Name = item.ShortName;
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actor.Transform = Actor.Transform;
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ActorNode.Root.Spawn(actor, Actor);
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}
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result = DragDropEffect.Move;
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@@ -737,46 +628,12 @@ namespace FlaxEditor.SceneGraph.GUI
|
||||
return actorNode.Actor != null && actorNode != ActorNode && actorNode.Find(Actor) == null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Validates the asset for drag and drop into one of the scene tree nodes.
|
||||
/// </summary>
|
||||
/// <param name="assetItem">The item.</param>
|
||||
/// <returns>True if can drag and drop it, otherwise false.</returns>
|
||||
public static bool ValidateDragAsset(AssetItem assetItem)
|
||||
private bool ValidateDragAsset(AssetItem assetItem)
|
||||
{
|
||||
if (assetItem.IsOfType<SkinnedModel>())
|
||||
return true;
|
||||
|
||||
if (assetItem.IsOfType<Model>())
|
||||
return true;
|
||||
|
||||
if (assetItem.IsOfType<AudioClip>())
|
||||
return true;
|
||||
|
||||
if (assetItem.IsOfType<Prefab>())
|
||||
return true;
|
||||
|
||||
if (assetItem.IsOfType<CollisionData>())
|
||||
return true;
|
||||
|
||||
if (assetItem.IsOfType<ParticleSystem>())
|
||||
return true;
|
||||
|
||||
if (assetItem.IsOfType<SceneAnimation>())
|
||||
return true;
|
||||
|
||||
if (assetItem is VisualScriptItem visualScriptItem && new ScriptType(typeof(Actor)).IsAssignableFrom(visualScriptItem.ScriptType) && visualScriptItem.ScriptType.CanCreateInstance)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
return assetItem.OnEditorDrag(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Validates the type of the actor for drag and drop into one of the scene tree nodes.
|
||||
/// </summary>
|
||||
/// <param name="actorType">Type of the actor.</param>
|
||||
/// <returns>True if can drag and drop it, otherwise false.</returns>
|
||||
public static bool ValidateDragActorType(ScriptType actorType)
|
||||
private static bool ValidateDragActorType(ScriptType actorType)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace FlaxEditor.Viewport
|
||||
private readonly ViewportWidgetButton _rotateSnapping;
|
||||
private readonly ViewportWidgetButton _scaleSnapping;
|
||||
|
||||
private readonly DragAssets<DragDropEventArgs> _dragAssets = new DragAssets<DragDropEventArgs>(ValidateDragItem);
|
||||
private readonly DragAssets<DragDropEventArgs> _dragAssets;
|
||||
private readonly DragActorType<DragDropEventArgs> _dragActorType = new DragActorType<DragDropEventArgs>(ValidateDragActorType);
|
||||
|
||||
private SelectionOutline _customSelectionOutline;
|
||||
@@ -187,6 +187,7 @@ namespace FlaxEditor.Viewport
|
||||
: base(Object.New<SceneRenderTask>(), editor.Undo)
|
||||
{
|
||||
_editor = editor;
|
||||
_dragAssets = new DragAssets<DragDropEventArgs>(ValidateDragItem);
|
||||
|
||||
// Prepare rendering task
|
||||
Task.ActorsSource = ActorsSources.Scenes;
|
||||
@@ -800,31 +801,19 @@ namespace FlaxEditor.Viewport
|
||||
return result;
|
||||
}
|
||||
|
||||
private static bool ValidateDragItem(ContentItem contentItem)
|
||||
private bool ValidateDragItem(ContentItem contentItem)
|
||||
{
|
||||
if (!Level.IsAnySceneLoaded)
|
||||
return false;
|
||||
|
||||
if (contentItem is AssetItem assetItem)
|
||||
{
|
||||
if (assetItem.IsOfType<ParticleSystem>())
|
||||
return true;
|
||||
if (assetItem.IsOfType<SceneAnimation>())
|
||||
if (assetItem.OnEditorDrag(this))
|
||||
return true;
|
||||
if (assetItem.IsOfType<MaterialBase>())
|
||||
return true;
|
||||
if (assetItem.IsOfType<ModelBase>())
|
||||
return true;
|
||||
if (assetItem.IsOfType<CollisionData>())
|
||||
return true;
|
||||
if (assetItem.IsOfType<AudioClip>())
|
||||
return true;
|
||||
if (assetItem.IsOfType<Prefab>())
|
||||
return true;
|
||||
if (assetItem.IsOfType<SceneAsset>())
|
||||
return true;
|
||||
if (assetItem is VisualScriptItem visualScriptItem && new ScriptType(typeof(Actor)).IsAssignableFrom(visualScriptItem.ScriptType) && visualScriptItem.ScriptType.CanCreateInstance)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -891,119 +880,40 @@ namespace FlaxEditor.Viewport
|
||||
|
||||
private void Spawn(AssetItem item, SceneGraphNode hit, ref Vector2 location, ref Vector3 hitLocation)
|
||||
{
|
||||
if (item is AssetItem assetItem)
|
||||
if (item.IsOfType<MaterialBase>())
|
||||
{
|
||||
if (assetItem.IsOfType<ParticleSystem>())
|
||||
if (hit is StaticModelNode staticModelNode)
|
||||
{
|
||||
var asset = FlaxEngine.Content.LoadAsync<ParticleSystem>(item.ID);
|
||||
var actor = new ParticleEffect
|
||||
{
|
||||
Name = item.ShortName,
|
||||
ParticleSystem = asset
|
||||
};
|
||||
Spawn(actor, ref hitLocation);
|
||||
return;
|
||||
}
|
||||
if (assetItem.IsOfType<SceneAnimation>())
|
||||
{
|
||||
var asset = FlaxEngine.Content.LoadAsync<SceneAnimation>(item.ID);
|
||||
var actor = new SceneAnimationPlayer
|
||||
{
|
||||
Name = item.ShortName,
|
||||
Animation = asset
|
||||
};
|
||||
Spawn(actor, ref hitLocation);
|
||||
return;
|
||||
}
|
||||
if (assetItem.IsOfType<MaterialBase>())
|
||||
{
|
||||
if (hit is StaticModelNode staticModelNode)
|
||||
{
|
||||
var staticModel = (StaticModel)staticModelNode.Actor;
|
||||
var ray = ConvertMouseToRay(ref location);
|
||||
if (staticModel.IntersectsEntry(ref ray, out _, out _, out var entryIndex))
|
||||
{
|
||||
var material = FlaxEngine.Content.LoadAsync<MaterialBase>(item.ID);
|
||||
using (new UndoBlock(Undo, staticModel, "Change material"))
|
||||
staticModel.SetMaterial(entryIndex, material);
|
||||
}
|
||||
}
|
||||
else if (hit is BoxBrushNode.SideLinkNode brushSurfaceNode)
|
||||
var staticModel = (StaticModel)staticModelNode.Actor;
|
||||
var ray = ConvertMouseToRay(ref location);
|
||||
if (staticModel.IntersectsEntry(ref ray, out _, out _, out var entryIndex))
|
||||
{
|
||||
var material = FlaxEngine.Content.LoadAsync<MaterialBase>(item.ID);
|
||||
using (new UndoBlock(Undo, brushSurfaceNode.Brush, "Change material"))
|
||||
{
|
||||
var surface = brushSurfaceNode.Surface;
|
||||
surface.Material = material;
|
||||
brushSurfaceNode.Surface = surface;
|
||||
}
|
||||
using (new UndoBlock(Undo, staticModel, "Change material"))
|
||||
staticModel.SetMaterial(entryIndex, material);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (assetItem.IsOfType<SkinnedModel>())
|
||||
else if (hit is BoxBrushNode.SideLinkNode brushSurfaceNode)
|
||||
{
|
||||
var model = FlaxEngine.Content.LoadAsync<SkinnedModel>(item.ID);
|
||||
var actor = new AnimatedModel
|
||||
var material = FlaxEngine.Content.LoadAsync<MaterialBase>(item.ID);
|
||||
using (new UndoBlock(Undo, brushSurfaceNode.Brush, "Change material"))
|
||||
{
|
||||
Name = item.ShortName,
|
||||
SkinnedModel = model
|
||||
};
|
||||
Spawn(actor, ref hitLocation);
|
||||
return;
|
||||
}
|
||||
if (assetItem.IsOfType<Model>())
|
||||
{
|
||||
var model = FlaxEngine.Content.LoadAsync<Model>(item.ID);
|
||||
var actor = new StaticModel
|
||||
{
|
||||
Name = item.ShortName,
|
||||
Model = model
|
||||
};
|
||||
Spawn(actor, ref hitLocation);
|
||||
return;
|
||||
}
|
||||
if (assetItem.IsOfType<CollisionData>())
|
||||
{
|
||||
var collisionData = FlaxEngine.Content.LoadAsync<CollisionData>(item.ID);
|
||||
var actor = new MeshCollider
|
||||
{
|
||||
Name = item.ShortName,
|
||||
CollisionData = collisionData
|
||||
};
|
||||
Spawn(actor, ref hitLocation);
|
||||
return;
|
||||
}
|
||||
if (assetItem.IsOfType<AudioClip>())
|
||||
{
|
||||
var clip = FlaxEngine.Content.LoadAsync<AudioClip>(item.ID);
|
||||
var actor = new AudioSource
|
||||
{
|
||||
Name = item.ShortName,
|
||||
Clip = clip
|
||||
};
|
||||
Spawn(actor, ref hitLocation);
|
||||
return;
|
||||
}
|
||||
if (assetItem.IsOfType<Prefab>())
|
||||
{
|
||||
var prefab = FlaxEngine.Content.LoadAsync<Prefab>(item.ID);
|
||||
var actor = PrefabManager.SpawnPrefab(prefab, null);
|
||||
actor.Name = item.ShortName;
|
||||
Spawn(actor, ref hitLocation);
|
||||
return;
|
||||
}
|
||||
if (assetItem.IsOfType<SceneAsset>())
|
||||
{
|
||||
Editor.Instance.Scene.OpenScene(item.ID, true);
|
||||
return;
|
||||
}
|
||||
if (assetItem is VisualScriptItem visualScriptItem && new ScriptType(typeof(Actor)).IsAssignableFrom(visualScriptItem.ScriptType) && visualScriptItem.ScriptType.CanCreateInstance)
|
||||
{
|
||||
var actor = (Actor)visualScriptItem.ScriptType.CreateInstance();
|
||||
actor.Name = item.ShortName;
|
||||
Spawn(actor, ref hitLocation);
|
||||
return;
|
||||
var surface = brushSurfaceNode.Surface;
|
||||
surface.Material = material;
|
||||
brushSurfaceNode.Surface = surface;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (item.IsOfType<SceneAsset>())
|
||||
{
|
||||
Editor.Instance.Scene.OpenScene(item.ID, true);
|
||||
return;
|
||||
}
|
||||
{
|
||||
var actor = item.OnEditorDrop(this);
|
||||
actor.Name = item.ShortName;
|
||||
Spawn(actor, ref hitLocation);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Policy;
|
||||
using FlaxEditor.Content;
|
||||
using FlaxEditor.Gizmo;
|
||||
using FlaxEditor.GUI.ContextMenu;
|
||||
@@ -53,7 +54,7 @@ namespace FlaxEditor.Viewport
|
||||
private readonly ViewportDebugDrawData _debugDrawData = new ViewportDebugDrawData(32);
|
||||
private IntPtr _debugDrawContext;
|
||||
private PrefabSpritesRenderer _spritesRenderer;
|
||||
private readonly DragAssets _dragAssets = new DragAssets(ValidateDragItem);
|
||||
private readonly DragAssets _dragAssets;
|
||||
private readonly DragActorType _dragActorType = new DragActorType(ValidateDragActorType);
|
||||
private readonly DragHandlers _dragHandlers = new DragHandlers();
|
||||
|
||||
@@ -89,6 +90,7 @@ namespace FlaxEditor.Viewport
|
||||
Undo = window.Undo;
|
||||
ViewportCamera = new FPSCamera();
|
||||
_debugDrawContext = DebugDraw.AllocateContext();
|
||||
_dragAssets = new DragAssets(ValidateDragItem);
|
||||
|
||||
// Prepare rendering task
|
||||
Task.ActorsSource = ActorsSources.CustomActors;
|
||||
@@ -673,24 +675,14 @@ namespace FlaxEditor.Viewport
|
||||
return _dragHandlers.OnDragEnter(data);
|
||||
}
|
||||
|
||||
private static bool ValidateDragItem(ContentItem contentItem)
|
||||
private bool ValidateDragItem(ContentItem contentItem)
|
||||
{
|
||||
if (contentItem is AssetItem assetItem)
|
||||
{
|
||||
if (assetItem.IsOfType<ParticleSystem>())
|
||||
if (assetItem.OnEditorDrag(this))
|
||||
return true;
|
||||
if (assetItem.IsOfType<MaterialBase>())
|
||||
return true;
|
||||
if (assetItem.IsOfType<ModelBase>())
|
||||
return true;
|
||||
if (assetItem.IsOfType<CollisionData>())
|
||||
return true;
|
||||
if (assetItem.IsOfType<AudioClip>())
|
||||
return true;
|
||||
if (assetItem.IsOfType<Prefab>())
|
||||
return true;
|
||||
if (assetItem is VisualScriptItem visualScriptItem && new ScriptType(typeof(Actor)).IsAssignableFrom(visualScriptItem.ScriptType) && visualScriptItem.ScriptType.CanCreateInstance)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -743,17 +735,6 @@ namespace FlaxEditor.Viewport
|
||||
{
|
||||
if (item is BinaryAssetItem binaryAssetItem)
|
||||
{
|
||||
if (binaryAssetItem.Type == typeof(ParticleSystem))
|
||||
{
|
||||
var particleSystem = FlaxEngine.Content.LoadAsync<ParticleSystem>(item.ID);
|
||||
var actor = new ParticleEffect
|
||||
{
|
||||
Name = item.ShortName,
|
||||
ParticleSystem = particleSystem
|
||||
};
|
||||
Spawn(actor, ref hitLocation);
|
||||
return;
|
||||
}
|
||||
if (typeof(MaterialBase).IsAssignableFrom(binaryAssetItem.Type))
|
||||
{
|
||||
if (hit is StaticModelNode staticModelNode)
|
||||
@@ -769,65 +750,11 @@ namespace FlaxEditor.Viewport
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (typeof(SkinnedModel).IsAssignableFrom(binaryAssetItem.Type))
|
||||
{
|
||||
var model = FlaxEngine.Content.LoadAsync<SkinnedModel>(item.ID);
|
||||
var actor = new AnimatedModel
|
||||
{
|
||||
Name = item.ShortName,
|
||||
SkinnedModel = model
|
||||
};
|
||||
Spawn(actor, ref hitLocation);
|
||||
return;
|
||||
}
|
||||
if (typeof(Model).IsAssignableFrom(binaryAssetItem.Type))
|
||||
{
|
||||
var model = FlaxEngine.Content.LoadAsync<Model>(item.ID);
|
||||
var actor = new StaticModel
|
||||
{
|
||||
Name = item.ShortName,
|
||||
Model = model
|
||||
};
|
||||
Spawn(actor, ref hitLocation);
|
||||
return;
|
||||
}
|
||||
if (binaryAssetItem.IsOfType<CollisionData>())
|
||||
{
|
||||
var collisionData = FlaxEngine.Content.LoadAsync<CollisionData>(item.ID);
|
||||
var actor = new MeshCollider
|
||||
{
|
||||
Name = item.ShortName,
|
||||
CollisionData = collisionData
|
||||
};
|
||||
Spawn(actor, ref hitLocation);
|
||||
return;
|
||||
}
|
||||
if (typeof(AudioClip).IsAssignableFrom(binaryAssetItem.Type))
|
||||
{
|
||||
var clip = FlaxEngine.Content.LoadAsync<AudioClip>(item.ID);
|
||||
var actor = new AudioSource
|
||||
{
|
||||
Name = item.ShortName,
|
||||
Clip = clip
|
||||
};
|
||||
Spawn(actor, ref hitLocation);
|
||||
return;
|
||||
}
|
||||
if (typeof(Prefab).IsAssignableFrom(binaryAssetItem.Type))
|
||||
{
|
||||
var prefab = FlaxEngine.Content.LoadAsync<Prefab>(item.ID);
|
||||
var actor = PrefabManager.SpawnPrefab(prefab, null);
|
||||
actor.Name = item.ShortName;
|
||||
Spawn(actor, ref hitLocation);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (item is VisualScriptItem visualScriptItem && new ScriptType(typeof(Actor)).IsAssignableFrom(visualScriptItem.ScriptType) && visualScriptItem.ScriptType.CanCreateInstance)
|
||||
{
|
||||
var actor = (Actor)visualScriptItem.ScriptType.CreateInstance();
|
||||
var actor = item.OnEditorDrop(this);
|
||||
actor.Name = item.ShortName;
|
||||
Spawn(actor, ref hitLocation);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user