@@ -50,8 +50,8 @@ MaterialLayer* MaterialGenerator::GetLayer(const Guid& id, Node* caller)
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}
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// Load asset
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Asset* asset = Assets.LoadAsync<MaterialBase>(id);
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if (asset == nullptr || asset->WaitForLoaded(10 * 1000))
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Asset* asset = Assets.Load<MaterialBase>(id);
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if (asset == nullptr)
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{
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OnError(caller, nullptr, TEXT("Failed to load material asset."));
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return nullptr;
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