@@ -704,8 +704,8 @@ void ShaderGenerator::ProcessGroupTools(Box* box, Node* node, Value& value)
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case 16:
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{
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// Get the variable type
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auto asset = Assets.LoadAsync<GameplayGlobals>((Guid)node->Values[0]);
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if (!asset || asset->WaitForLoaded())
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auto asset = Assets.Load<GameplayGlobals>((Guid)node->Values[0]);
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if (!asset)
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{
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OnError(node, box, TEXT("Failed to load Gameplay Global asset."));
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value = Value::Zero;
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