Code cleanup for #1377
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@@ -39,5 +39,19 @@ namespace FlaxEngine
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View = view;
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}
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}
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/// <summary>
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/// The rendering mask for layers. Used to exclude objects from rendering (via <see cref="View"/> property).
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/// </summary>
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public LayersMask ViewLayersMask
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{
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get => View.RenderLayersMask;
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set
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{
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var view = View;
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view.RenderLayersMask = value;
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View = view;
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}
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}
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}
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}
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@@ -176,7 +176,7 @@ void RenderView::SetProjector(float nearPlane, float farPlane, const Float3& pos
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CullingFrustum = Frustum;
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}
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void RenderView::CopyFrom(Camera* camera, Viewport* viewport)
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void RenderView::CopyFrom(const Camera* camera, const Viewport* viewport)
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{
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const Vector3 cameraPos = camera->GetPosition();
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LargeWorlds::UpdateOrigin(Origin, cameraPos);
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@@ -193,7 +193,7 @@ void RenderView::CopyFrom(Camera* camera, Viewport* viewport)
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CullingFrustum = Frustum;
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RenderLayersMask = camera->RenderLayersMask;
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Flags = camera->RenderFlags;
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Mode = camera->RenderView;
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Mode = camera->RenderMode;
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}
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void RenderView::GetWorldMatrix(const Transform& transform, Matrix& world) const
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@@ -103,7 +103,7 @@ namespace FlaxEngine
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TemporalAAJitter = Float4.Zero;
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RenderLayersMask = camera.RenderLayersMask;
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Flags = camera.RenderFlags;
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Mode = camera.RenderView;
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Mode = camera.RenderMode;
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UpdateCachedData();
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}
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@@ -295,10 +295,12 @@ public:
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/// <param name="angle">Camera's FOV angle (in degrees)</param>
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void SetProjector(float nearPlane, float farPlane, const Float3& position, const Float3& direction, const Float3& up, float angle);
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// Copy view data from camera
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// @param camera Camera to copy its data
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// @param camera The custom viewport to use for view/projection matrices override.
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void CopyFrom(Camera* camera, Viewport* viewport = nullptr);
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/// <summary>
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/// Copies view data from camera to the view.
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/// </summary>
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/// <param name="camera">The camera to copy its data.</param>
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/// <param name="viewport">The custom viewport to use for view/projection matrices override.</param>
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void CopyFrom(const Camera* camera, const Viewport* viewport = nullptr);
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public:
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FORCE_INLINE DrawPass GetShadowsDrawPassMask(ShadowsCastingMode shadowsMode) const
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