Checked my working.
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@@ -187,6 +187,7 @@ int32 FindVertex(const MeshData& mesh, int32 vertexIndex, int32 startIndex, int3
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const Float3 vTangent = mesh.Tangents.HasItems() ? mesh.Tangents[vertexIndex] : Float3::Zero;
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const Float2 vLightmapUV = mesh.LightmapUVs.HasItems() ? mesh.LightmapUVs[vertexIndex] : Float2::Zero;
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const Color vColor = mesh.Colors.HasItems() ? mesh.Colors[vertexIndex] : Color::Black; // Assuming Color::Black as a default color
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const int32 end = startIndex + searchRange;
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for (int32 v = startIndex; v < end; v++)
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