Correctly implement the ScreenUtils class
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#include "ScreenUtilsBase.h"
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#include "Engine/Core/Math/Color32.h"
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#include "Engine/Core/Math/Vector2.h"
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Color32 ScreenUtilsBase::GetPixelAt(int32 x, int32 y) {
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return Color32::Black;
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}
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Int2 ScreenUtilsBase::GetScreenCursorPosition() {
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return { 0, 0 };
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}
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