Correctly implement the ScreenUtils class

This commit is contained in:
Menotdan
2023-05-10 13:34:28 -04:00
parent 1855ff133e
commit 2ce727d994
6 changed files with 73 additions and 20 deletions

View File

@@ -0,0 +1,11 @@
#include "ScreenUtilsBase.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Math/Vector2.h"
Color32 ScreenUtilsBase::GetPixelAt(int32 x, int32 y) {
return Color32::Black;
}
Int2 ScreenUtilsBase::GetScreenCursorPosition() {
return { 0, 0 };
}