Fix error when applying prefab changes with missing (deleted) nested prefabs

#3244
This commit is contained in:
Wojtek Figat
2025-02-26 17:46:22 +01:00
parent 33dd47c169
commit 2d956ebb36
8 changed files with 136 additions and 24 deletions

View File

@@ -617,21 +617,6 @@ void ManagedEditor::WipeOutLeftoverSceneObjects()
ObjectsRemovalService::Flush();
}
void ManagedEditor::GetPrefabNestedObject(const Guid& prefabId, const Guid& prefabObjectId, Guid& outPrefabId, Guid& outPrefabObjectId)
{
outPrefabId = Guid::Empty;
outPrefabObjectId = Guid::Empty;
const auto prefab = Content::Load<Prefab>(prefabId);
if (!prefab)
return;
const ISerializable::DeserializeStream** prefabObjectDataPtr = prefab->ObjectsDataCache.TryGet(prefabObjectId);
if (!prefabObjectDataPtr)
return;
const ISerializable::DeserializeStream& prefabObjectData = **prefabObjectDataPtr;
JsonTools::GetGuidIfValid(outPrefabId, prefabObjectData, "PrefabID");
JsonTools::GetGuidIfValid(outPrefabObjectId, prefabObjectData, "PrefabObjectID");
}
void ManagedEditor::OnEditorAssemblyLoaded(MAssembly* assembly)
{
ASSERT(!HasManagedInstance());