Merge remote-tracking branch 'origin/master' into 1.11
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@@ -149,7 +149,7 @@ void PS_Forward(
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#endif
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#if USE_FOG
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#if USE_FOG && MATERIAL_SHADING_MODEL != SHADING_MODEL_UNLIT
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// Calculate exponential height fog
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float4 fog = GetExponentialHeightFog(ExponentialHeightFog, materialInput.WorldPosition, ViewPos, 0, gBuffer.ViewPos.z);
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@@ -15,6 +15,7 @@
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#include "./Flax/Common.hlsl"
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#include "./Flax/MaterialCommon.hlsl"
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#include "./Flax/GBufferCommon.hlsl"
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#include "./Flax/TerrainCommon.hlsl"
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@7
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// Primary constant buffer (with additional material parameters)
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META_CB_BEGIN(0, Data)
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@@ -334,7 +335,7 @@ VertexOutput VS(TerrainVertexInput input)
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float lodValue = CurrentLOD;
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float morphAlpha = lodCalculated - CurrentLOD;
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// Sample heightmap
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// Sample heightmap and splatmaps
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float2 heightmapUVs = input.TexCoord * HeightmapUVScaleBias.xy + HeightmapUVScaleBias.zw;
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#if USE_SMOOTH_LOD_TRANSITION
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float4 heightmapValueThisLOD = Heightmap.SampleLevel(SamplerPointClamp, heightmapUVs, lodValue);
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@@ -342,7 +343,6 @@ VertexOutput VS(TerrainVertexInput input)
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float2 heightmapUVsNextLOD = nextLODPos * HeightmapUVScaleBias.xy + HeightmapUVScaleBias.zw;
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float4 heightmapValueNextLOD = Heightmap.SampleLevel(SamplerPointClamp, heightmapUVsNextLOD, lodValue + 1);
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float4 heightmapValue = lerp(heightmapValueThisLOD, heightmapValueNextLOD, morphAlpha);
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bool isHole = max(heightmapValueThisLOD.b + heightmapValueThisLOD.a, heightmapValueNextLOD.b + heightmapValueNextLOD.a) >= 1.9f;
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#if USE_TERRAIN_LAYERS
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float4 splatmapValueThisLOD = Splatmap0.SampleLevel(SamplerPointClamp, heightmapUVs, lodValue);
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float4 splatmapValueNextLOD = Splatmap0.SampleLevel(SamplerPointClamp, heightmapUVsNextLOD, lodValue + 1);
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@@ -355,7 +355,6 @@ VertexOutput VS(TerrainVertexInput input)
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#endif
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#else
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float4 heightmapValue = Heightmap.SampleLevel(SamplerPointClamp, heightmapUVs, lodValue);
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bool isHole = (heightmapValue.b + heightmapValue.a) >= 1.9f;
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#if USE_TERRAIN_LAYERS
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float4 splatmap0Value = Splatmap0.SampleLevel(SamplerPointClamp, heightmapUVs, lodValue);
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#if TERRAIN_LAYERS_DATA_SIZE > 1
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@@ -363,12 +362,11 @@ VertexOutput VS(TerrainVertexInput input)
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#endif
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#endif
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#endif
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float height = (float)((int)(heightmapValue.x * 255.0) + ((int)(heightmapValue.y * 255) << 8)) / 65535.0;
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float height = DecodeHeightmapHeight(heightmapValue);
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// Extract normal and the holes mask
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float2 normalTemp = float2(heightmapValue.b, heightmapValue.a) * 2.0f - 1.0f;
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float3 normal = float3(normalTemp.x, sqrt(1.0 - saturate(dot(normalTemp, normalTemp))), normalTemp.y);
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normal = normalize(normal);
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bool isHole;
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float3 normal = DecodeHeightmapNormal(heightmapValue, isHole);
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output.Geometry.HolesMask = isHole ? 0 : 1;
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if (isHole)
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{
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