Refactor Global SDF to use a single texture for all cascades

This commit is contained in:
Wojciech Figat
2022-06-17 10:41:04 +02:00
parent bc8cc75ad8
commit 2e06d1ce2a
14 changed files with 204 additions and 194 deletions

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Content/Shaders/GI/DDGI.flax (Stored with Git LFS)

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Content/Shaders/GI/GlobalSurfaceAtlas.flax (Stored with Git LFS)

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Content/Shaders/VolumetricFog.flax (Stored with Git LFS)

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