Simplify code
This commit is contained in:
@@ -83,6 +83,8 @@ namespace PluginManagerImpl
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void OnAssemblyUnloading(MAssembly* assembly);
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void OnBinaryModuleLoaded(BinaryModule* module);
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void OnScriptsReloading();
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Array<GamePlugin*> SortGamePlugins(Array<GamePlugin*>& plugins, MClass* pluginLoadOrderAttribute, MField* typeField);
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Array<Plugin*> SortPlugins(Array<Plugin*> plugins, MClass* pluginLoadOrderAttribute, MField* typeField);
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}
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using namespace PluginManagerImpl;
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@@ -146,12 +148,7 @@ void PluginManagerImpl::LoadPlugin(MClass* klass, bool isEditor)
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auto plugin = (Plugin*)Scripting::NewObject(klass);
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if (!plugin)
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return;
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/*
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auto engineAssembly = ((NativeBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly;
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auto pluginLoadOrderAttribute = engineAssembly->GetClass("FlaxEngine.PluginLoadOrderAttribute");
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auto afterTypeField = pluginLoadOrderAttribute->GetField("InitializeAfter");
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ASSERT(afterTypeField);
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*/
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if (!isEditor)
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{
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GamePlugins.Add((GamePlugin*)plugin);
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@@ -214,45 +211,10 @@ void PluginManagerImpl::OnAssemblyUnloading(MAssembly* assembly)
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auto engineAssembly = ((NativeBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly;
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auto pluginLoadOrderAttribute = engineAssembly->GetClass("FlaxEngine.PluginLoadOrderAttribute");
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auto afterTypeField = pluginLoadOrderAttribute->GetField("DeinitializeBefore");
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ASSERT(afterTypeField);
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auto beforeTypeField = pluginLoadOrderAttribute->GetField("DeinitializeBefore");
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ASSERT(beforeTypeField);
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// Sort editor plugins
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Array<Plugin*> editorPlugins;
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for(int i = 0; i < EditorPlugins.Count(); i++)
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{
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Plugin* plugin = EditorPlugins[i];
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// Sort game plugin as needed
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int insertIndex = -1;
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for(int j = 0; j < editorPlugins.Count(); j++)
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{
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// Get first instance where a game plugin needs another one before it
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auto attribute = editorPlugins[j]->GetClass()->GetAttribute(pluginLoadOrderAttribute);
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if (attribute == nullptr || MCore::Object::GetClass(attribute) != pluginLoadOrderAttribute)
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continue;
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// Check if attribute references a valid class
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MTypeObject* refType = nullptr;
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afterTypeField->GetValue(attribute, &refType);
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if (refType == nullptr)
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continue;
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MType* type = INTERNAL_TYPE_OBJECT_GET(refType);
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if (type == nullptr)
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continue;
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MClass* typeClass = MCore::Type::GetClass(type);
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if (plugin->GetClass() == typeClass)
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{
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insertIndex = j;
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break;
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}
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}
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if (insertIndex == -1)
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editorPlugins.Add(plugin);
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else
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editorPlugins.Insert(insertIndex, plugin);
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}
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auto editorPlugins = SortPlugins(EditorPlugins, pluginLoadOrderAttribute, beforeTypeField);
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for (int32 i = editorPlugins.Count() - 1; i >= 0 && editorPlugins.Count() > 0; i--)
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{
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@@ -265,42 +227,7 @@ void PluginManagerImpl::OnAssemblyUnloading(MAssembly* assembly)
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}
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}
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// Sort game plugins
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Array<GamePlugin*> gamePlugins;
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for(int i = 0; i < GamePlugins.Count(); i++)
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{
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GamePlugin* plugin = GamePlugins[i];
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// Sort game plugin as needed
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int insertIndex = -1;
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for(int j = 0; j < gamePlugins.Count(); j++)
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{
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// Get first instance where a game plugin needs another one before it
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auto attribute = gamePlugins[j]->GetClass()->GetAttribute(pluginLoadOrderAttribute);
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if (attribute == nullptr || MCore::Object::GetClass(attribute) != pluginLoadOrderAttribute)
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continue;
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// Check if attribute references a valid class
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MTypeObject* refType = nullptr;
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afterTypeField->GetValue(attribute, &refType);
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if (refType == nullptr)
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continue;
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MType* type = INTERNAL_TYPE_OBJECT_GET(refType);
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if (type == nullptr)
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continue;
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MClass* typeClass = MCore::Type::GetClass(type);
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if (plugin->GetClass() == typeClass)
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{
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insertIndex = j;
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break;
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}
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}
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if (insertIndex == -1)
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gamePlugins.Add(plugin);
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else
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gamePlugins.Insert(insertIndex, plugin);
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}
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auto gamePlugins = SortGamePlugins(GamePlugins, pluginLoadOrderAttribute, beforeTypeField);
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for (int32 i = gamePlugins.Count() - 1; i >= 0 && gamePlugins.Count() > 0; i--)
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{
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@@ -347,45 +274,10 @@ void PluginManagerImpl::OnScriptsReloading()
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auto engineAssembly = ((NativeBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly;
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auto pluginLoadOrderAttribute = engineAssembly->GetClass("FlaxEngine.PluginLoadOrderAttribute");
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auto afterTypeField = pluginLoadOrderAttribute->GetField("DeinitializeBefore");
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ASSERT(afterTypeField);
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auto beforeTypeField = pluginLoadOrderAttribute->GetField("DeinitializeBefore");
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ASSERT(beforeTypeField);
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// Sort editor plugins
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Array<Plugin*> editorPlugins;
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for(int i = 0; i < EditorPlugins.Count(); i++)
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{
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Plugin* plugin = EditorPlugins[i];
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// Sort game plugin as needed
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int insertIndex = -1;
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for(int j = 0; j < editorPlugins.Count(); j++)
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{
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// Get first instance where a game plugin needs another one before it
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auto attribute = editorPlugins[j]->GetClass()->GetAttribute(pluginLoadOrderAttribute);
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if (attribute == nullptr || MCore::Object::GetClass(attribute) != pluginLoadOrderAttribute)
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continue;
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// Check if attribute references a valid class
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MTypeObject* refType = nullptr;
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afterTypeField->GetValue(attribute, &refType);
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if (refType == nullptr)
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continue;
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MType* type = INTERNAL_TYPE_OBJECT_GET(refType);
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if (type == nullptr)
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continue;
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MClass* typeClass = MCore::Type::GetClass(type);
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if (plugin->GetClass() == typeClass)
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{
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insertIndex = j;
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break;
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}
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}
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if (insertIndex == -1)
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editorPlugins.Add(plugin);
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else
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editorPlugins.Insert(insertIndex, plugin);
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}
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auto editorPlugins = SortPlugins(EditorPlugins, pluginLoadOrderAttribute, beforeTypeField);
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for (int32 i = editorPlugins.Count() - 1; i >= 0 && editorPlugins.Count() > 0; i--)
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{
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@@ -397,42 +289,7 @@ void PluginManagerImpl::OnScriptsReloading()
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}
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}
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// Sort game plugins
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Array<GamePlugin*> gamePlugins;
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for(int i = 0; i < GamePlugins.Count(); i++)
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{
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GamePlugin* plugin = GamePlugins[i];
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// Sort game plugin as needed
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int insertIndex = -1;
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for(int j = 0; j < gamePlugins.Count(); j++)
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{
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// Get first instance where a game plugin needs another one before it
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auto attribute = gamePlugins[j]->GetClass()->GetAttribute(pluginLoadOrderAttribute);
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if (attribute == nullptr || MCore::Object::GetClass(attribute) != pluginLoadOrderAttribute)
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continue;
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// Check if attribute references a valid class
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MTypeObject* refType = nullptr;
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afterTypeField->GetValue(attribute, &refType);
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if (refType == nullptr)
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continue;
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MType* type = INTERNAL_TYPE_OBJECT_GET(refType);
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if (type == nullptr)
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continue;
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MClass* typeClass = MCore::Type::GetClass(type);
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if (plugin->GetClass() == typeClass)
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{
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insertIndex = j;
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break;
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}
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}
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if (insertIndex == -1)
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gamePlugins.Add(plugin);
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else
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gamePlugins.Insert(insertIndex, plugin);
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}
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auto gamePlugins = SortGamePlugins(GamePlugins, pluginLoadOrderAttribute, beforeTypeField);
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for (int32 i = gamePlugins.Count() - 1; i >= 0 && gamePlugins.Count() > 0; i--)
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{
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@@ -447,6 +304,88 @@ void PluginManagerImpl::OnScriptsReloading()
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PluginManager::PluginsChanged();
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}
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Array<GamePlugin*> PluginManagerImpl::SortGamePlugins(Array<GamePlugin*>& plugins, MClass* pluginLoadOrderAttribute, MField* typeField)
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{
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// Sort game plugins
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Array<GamePlugin*> newPlugins;
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for(int i = 0; i < plugins.Count(); i++)
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{
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GamePlugin* plugin = plugins[i];
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// Sort game plugin as needed
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int insertIndex = -1;
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for(int j = 0; j < newPlugins.Count(); j++)
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{
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// Get first instance where a game plugin needs another one before it
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auto attribute = newPlugins[j]->GetClass()->GetAttribute(pluginLoadOrderAttribute);
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if (attribute == nullptr || MCore::Object::GetClass(attribute) != pluginLoadOrderAttribute)
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continue;
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// Check if attribute references a valid class
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MTypeObject* refType = nullptr;
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typeField->GetValue(attribute, &refType);
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if (refType == nullptr)
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continue;
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MType* type = INTERNAL_TYPE_OBJECT_GET(refType);
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if (type == nullptr)
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continue;
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MClass* typeClass = MCore::Type::GetClass(type);
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if (plugin->GetClass() == typeClass)
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{
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insertIndex = j;
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break;
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}
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}
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if (insertIndex == -1)
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newPlugins.Add(plugin);
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else
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newPlugins.Insert(insertIndex, plugin);
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}
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return newPlugins;
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}
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Array<Plugin*> PluginManagerImpl::SortPlugins(Array<Plugin*> plugins, MClass* pluginLoadOrderAttribute, MField* typeField)
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{
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// Sort plugins
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Array<Plugin*> newPlugins;
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for(int i = 0; i < plugins.Count(); i++)
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{
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Plugin* plugin = plugins[i];
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// Sort plugin as needed
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int insertIndex = -1;
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for(int j = 0; j < newPlugins.Count(); j++)
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{
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// Get first instance where a game plugin needs another one before it
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auto attribute = newPlugins[j]->GetClass()->GetAttribute(pluginLoadOrderAttribute);
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if (attribute == nullptr || MCore::Object::GetClass(attribute) != pluginLoadOrderAttribute)
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continue;
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// Check if attribute references a valid class
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MTypeObject* refType = nullptr;
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typeField->GetValue(attribute, &refType);
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if (refType == nullptr)
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continue;
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MType* type = INTERNAL_TYPE_OBJECT_GET(refType);
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if (type == nullptr)
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continue;
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MClass* typeClass = MCore::Type::GetClass(type);
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if (plugin->GetClass() == typeClass)
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{
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insertIndex = j;
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break;
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}
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}
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if (insertIndex == -1)
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newPlugins.Add(plugin);
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else
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newPlugins.Insert(insertIndex, plugin);
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}
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return newPlugins;
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}
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bool PluginManagerService::Init()
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{
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// Process already loaded modules
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@@ -460,44 +399,9 @@ bool PluginManagerService::Init()
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auto pluginLoadOrderAttribute = engineAssembly->GetClass("FlaxEngine.PluginLoadOrderAttribute");
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auto afterTypeField = pluginLoadOrderAttribute->GetField("InitializeAfter");
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ASSERT(afterTypeField);
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#if !USE_EDITOR
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// Sort game plugins
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Array<GamePlugin*> gamePlugins;
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for(int i = 0; i < GamePlugins.Count(); i++)
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{
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GamePlugin* plugin = GamePlugins[i];
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// Sort game plugin as needed
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int insertIndex = -1;
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for(int j = 0; j < gamePlugins.Count(); j++)
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{
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// Get first instance where a game plugin needs another one before it
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auto attribute = gamePlugins[j]->GetClass()->GetAttribute(pluginLoadOrderAttribute);
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if (attribute == nullptr || MCore::Object::GetClass(attribute) != pluginLoadOrderAttribute)
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continue;
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// Check if attribute references a valid class
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MTypeObject* refType = nullptr;
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afterTypeField->GetValue(attribute, &refType);
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if (refType == nullptr)
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continue;
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MType* type = INTERNAL_TYPE_OBJECT_GET(refType);
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if (type == nullptr)
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continue;
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MClass* typeClass = MCore::Type::GetClass(type);
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if (plugin->GetClass() == typeClass)
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{
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insertIndex = j;
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break;
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}
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}
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if (insertIndex == -1)
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gamePlugins.Add(plugin);
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else
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gamePlugins.Insert(insertIndex, plugin);
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}
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auto gamePlugins = SortGamePlugins(GamePlugins, pluginLoadOrderAttribute, afterTypeField);
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// Initalize game plugins
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for (auto plugin : gamePlugins)
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@@ -507,42 +411,7 @@ bool PluginManagerService::Init()
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#endif
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#if USE_EDITOR
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// Sort editor plugins
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Array<Plugin*> editorPlugins;
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for(int i = 0; i < EditorPlugins.Count(); i++)
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{
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Plugin* plugin = EditorPlugins[i];
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// Sort game plugin as needed
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int insertIndex = -1;
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for(int j = 0; j < editorPlugins.Count(); j++)
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{
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// Get first instance where a game plugin needs another one before it
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auto attribute = editorPlugins[j]->GetClass()->GetAttribute(pluginLoadOrderAttribute);
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if (attribute == nullptr || MCore::Object::GetClass(attribute) != pluginLoadOrderAttribute)
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continue;
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// Check if attribute references a valid class
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MTypeObject* refType = nullptr;
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afterTypeField->GetValue(attribute, &refType);
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if (refType == nullptr)
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continue;
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MType* type = INTERNAL_TYPE_OBJECT_GET(refType);
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if (type == nullptr)
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continue;
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MClass* typeClass = MCore::Type::GetClass(type);
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if (plugin->GetClass() == typeClass)
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{
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insertIndex = j;
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break;
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}
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}
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if (insertIndex == -1)
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editorPlugins.Add(plugin);
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else
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editorPlugins.Insert(insertIndex, plugin);
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}
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auto editorPlugins = SortPlugins(EditorPlugins, pluginLoadOrderAttribute, afterTypeField);
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// Initialize editor plugins
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for (auto plugin : editorPlugins)
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@@ -572,45 +441,10 @@ void PluginManagerService::Dispose()
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auto engineAssembly = ((NativeBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly;
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auto pluginLoadOrderAttribute = engineAssembly->GetClass("FlaxEngine.PluginLoadOrderAttribute");
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auto afterTypeField = pluginLoadOrderAttribute->GetField("DeinitializeBefore");
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ASSERT(afterTypeField);
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auto beforeTypeField = pluginLoadOrderAttribute->GetField("DeinitializeBefore");
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ASSERT(beforeTypeField);
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// Sort editor plugins
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Array<Plugin*> editorPlugins;
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for(int i = 0; i < EditorPlugins.Count(); i++)
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{
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Plugin* plugin = EditorPlugins[i];
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// Sort game plugin as needed
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int insertIndex = -1;
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for(int j = 0; j < editorPlugins.Count(); j++)
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{
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// Get first instance where a game plugin needs another one before it
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auto attribute = editorPlugins[j]->GetClass()->GetAttribute(pluginLoadOrderAttribute);
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if (attribute == nullptr || MCore::Object::GetClass(attribute) != pluginLoadOrderAttribute)
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continue;
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// Check if attribute references a valid class
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MTypeObject* refType = nullptr;
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afterTypeField->GetValue(attribute, &refType);
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if (refType == nullptr)
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continue;
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MType* type = INTERNAL_TYPE_OBJECT_GET(refType);
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if (type == nullptr)
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continue;
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MClass* typeClass = MCore::Type::GetClass(type);
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if (plugin->GetClass() == typeClass)
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{
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insertIndex = j;
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break;
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}
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}
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if (insertIndex == -1)
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editorPlugins.Add(plugin);
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else
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editorPlugins.Insert(insertIndex, plugin);
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}
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auto editorPlugins = SortPlugins(EditorPlugins, pluginLoadOrderAttribute, beforeTypeField);
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for (int32 i = editorPlugins.Count() - 1; i >= 0 && editorPlugins.Count() > 0; i--)
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{
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@@ -619,42 +453,7 @@ void PluginManagerService::Dispose()
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EditorPlugins.Remove(plugin);
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}
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// Sort game plugins
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Array<GamePlugin*> gamePlugins;
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for(int i = 0; i < GamePlugins.Count(); i++)
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{
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GamePlugin* plugin = GamePlugins[i];
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// Sort game plugin as needed
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int insertIndex = -1;
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for(int j = 0; j < gamePlugins.Count(); j++)
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{
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// Get first instance where a game plugin needs another one before it
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auto attribute = gamePlugins[j]->GetClass()->GetAttribute(pluginLoadOrderAttribute);
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if (attribute == nullptr || MCore::Object::GetClass(attribute) != pluginLoadOrderAttribute)
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continue;
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// Check if attribute references a valid class
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MTypeObject* refType = nullptr;
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afterTypeField->GetValue(attribute, &refType);
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if (refType == nullptr)
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continue;
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MType* type = INTERNAL_TYPE_OBJECT_GET(refType);
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if (type == nullptr)
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continue;
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MClass* typeClass = MCore::Type::GetClass(type);
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if (plugin->GetClass() == typeClass)
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{
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insertIndex = j;
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break;
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}
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}
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if (insertIndex == -1)
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gamePlugins.Add(plugin);
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else
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gamePlugins.Insert(insertIndex, plugin);
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}
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auto gamePlugins = SortGamePlugins(GamePlugins, pluginLoadOrderAttribute, beforeTypeField);
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for (int32 i = gamePlugins.Count() - 1; i >= 0 && gamePlugins.Count() > 0; i--)
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{
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auto plugin = gamePlugins[i];
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@@ -731,43 +530,8 @@ void PluginManager::InitializeGamePlugins()
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auto pluginLoadOrderAttribute = engineAssembly->GetClass("FlaxEngine.PluginLoadOrderAttribute");
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auto afterTypeField = pluginLoadOrderAttribute->GetField("InitializeAfter");
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ASSERT(afterTypeField);
|
||||
|
||||
// Sort game plugins
|
||||
Array<GamePlugin*> gamePlugins;
|
||||
for(int i = 0; i < GamePlugins.Count(); i++)
|
||||
{
|
||||
GamePlugin* plugin = GamePlugins[i];
|
||||
// Sort game plugin as needed
|
||||
int insertIndex = -1;
|
||||
for(int j = 0; j < gamePlugins.Count(); j++)
|
||||
{
|
||||
// Get first instance where a game plugin needs another one before it
|
||||
auto attribute = gamePlugins[j]->GetClass()->GetAttribute(pluginLoadOrderAttribute);
|
||||
if (attribute == nullptr || MCore::Object::GetClass(attribute) != pluginLoadOrderAttribute)
|
||||
continue;
|
||||
|
||||
// Check if attribute references a valid class
|
||||
MTypeObject* refType = nullptr;
|
||||
afterTypeField->GetValue(attribute, &refType);
|
||||
if (refType == nullptr)
|
||||
continue;
|
||||
|
||||
MType* type = INTERNAL_TYPE_OBJECT_GET(refType);
|
||||
if (type == nullptr)
|
||||
continue;
|
||||
MClass* typeClass = MCore::Type::GetClass(type);
|
||||
|
||||
if (plugin->GetClass() == typeClass)
|
||||
{
|
||||
insertIndex = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (insertIndex == -1)
|
||||
gamePlugins.Add(plugin);
|
||||
else
|
||||
gamePlugins.Insert(insertIndex, plugin);
|
||||
}
|
||||
auto gamePlugins = SortGamePlugins(GamePlugins, pluginLoadOrderAttribute, afterTypeField);
|
||||
for (int32 i = 0; i < gamePlugins.Count(); i++)
|
||||
{
|
||||
PluginManagerService::InvokeInitialize(gamePlugins[i]);
|
||||
@@ -780,45 +544,10 @@ void PluginManager::DeinitializeGamePlugins()
|
||||
|
||||
auto engineAssembly = ((NativeBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly;
|
||||
auto pluginLoadOrderAttribute = engineAssembly->GetClass("FlaxEngine.PluginLoadOrderAttribute");
|
||||
auto afterTypeField = pluginLoadOrderAttribute->GetField("DeinitializeBefore");
|
||||
ASSERT(afterTypeField);
|
||||
|
||||
// Sort game plugins
|
||||
Array<GamePlugin*> gamePlugins;
|
||||
for(int i = 0; i < GamePlugins.Count(); i++)
|
||||
{
|
||||
GamePlugin* plugin = GamePlugins[i];
|
||||
// Sort game plugin as needed
|
||||
int insertIndex = -1;
|
||||
for(int j = 0; j < gamePlugins.Count(); j++)
|
||||
{
|
||||
// Get first instance where a game plugin needs another one before it
|
||||
auto attribute = gamePlugins[j]->GetClass()->GetAttribute(pluginLoadOrderAttribute);
|
||||
if (attribute == nullptr || MCore::Object::GetClass(attribute) != pluginLoadOrderAttribute)
|
||||
continue;
|
||||
|
||||
// Check if attribute references a valid class
|
||||
MTypeObject* refType = nullptr;
|
||||
afterTypeField->GetValue(attribute, &refType);
|
||||
if (refType == nullptr)
|
||||
continue;
|
||||
auto beforeTypeField = pluginLoadOrderAttribute->GetField("DeinitializeBefore");
|
||||
ASSERT(beforeTypeField);
|
||||
|
||||
MType* type = INTERNAL_TYPE_OBJECT_GET(refType);
|
||||
if (type == nullptr)
|
||||
continue;
|
||||
MClass* typeClass = MCore::Type::GetClass(type);
|
||||
|
||||
if (plugin->GetClass() == typeClass)
|
||||
{
|
||||
insertIndex = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (insertIndex == -1)
|
||||
gamePlugins.Add(plugin);
|
||||
else
|
||||
gamePlugins.Insert(insertIndex, plugin);
|
||||
}
|
||||
auto gamePlugins = SortGamePlugins(GamePlugins, pluginLoadOrderAttribute, beforeTypeField);
|
||||
for (int32 i = gamePlugins.Count() - 1; i >= 0; i--)
|
||||
{
|
||||
PluginManagerService::InvokeDeinitialize(gamePlugins[i]);
|
||||
|
||||
Reference in New Issue
Block a user