diff --git a/Source/Engine/Level/Actors/PointLight.h b/Source/Engine/Level/Actors/PointLight.h
index 50df19232..f40d4a0b0 100644
--- a/Source/Engine/Level/Actors/PointLight.h
+++ b/Source/Engine/Level/Actors/PointLight.h
@@ -30,18 +30,18 @@ public:
API_FIELD(Attributes="EditorOrder(3), DefaultValue(0.0f), EditorDisplay(\"Light\"), Limit(0, 1000, 0.01f)")
float SourceLength = 0.0f;
- ///
- /// Controls the radial falloff of light when UseInverseSquaredFalloff is disabled.
- ///
- API_FIELD(Attributes="EditorOrder(13), DefaultValue(8.0f), EditorDisplay(\"Light\"), Limit(2, 16, 0.01f), VisibleIf(nameof(UseInverseSquaredFalloff), true)")
- float FallOffExponent = 8.0f;
-
///
/// Whether to use physically based inverse squared distance falloff, where Radius is only clamping the light's contribution.
///
- API_FIELD(Attributes="EditorOrder(14), DefaultValue(false), EditorDisplay(\"Light\")")
+ API_FIELD(Attributes = "EditorOrder(13), DefaultValue(false), EditorDisplay(\"Light\")")
bool UseInverseSquaredFalloff = false;
+ ///
+ /// Controls the radial falloff of light when UseInverseSquaredFalloff is disabled.
+ ///
+ API_FIELD(Attributes="EditorOrder(14), DefaultValue(8.0f), EditorDisplay(\"Light\"), Limit(2, 16, 0.01f), VisibleIf(nameof(UseInverseSquaredFalloff), true)")
+ float FallOffExponent = 8.0f;
+
///
/// IES texture (light profiles from real world measured data)
///
diff --git a/Source/Engine/Level/Actors/SpotLight.h b/Source/Engine/Level/Actors/SpotLight.h
index e6179a522..37735692a 100644
--- a/Source/Engine/Level/Actors/SpotLight.h
+++ b/Source/Engine/Level/Actors/SpotLight.h
@@ -29,18 +29,18 @@ public:
API_FIELD(Attributes="EditorOrder(2), DefaultValue(0.0f), EditorDisplay(\"Light\"), Limit(0, 1000, 0.01f)")
float SourceRadius = 0.0f;
- ///
- /// Controls the radial falloff of light when UseInverseSquaredFalloff is disabled.
- ///
- API_FIELD(Attributes="EditorOrder(13), DefaultValue(8.0f), EditorDisplay(\"Light\"), Limit(2, 16, 0.01f), VisibleIf(nameof(UseInverseSquaredFalloff), true)")
- float FallOffExponent = 8.0f;
-
///
/// Whether to use physically based inverse squared distance falloff, where Radius is only clamping the light's contribution.
///
- API_FIELD(Attributes="EditorOrder(14), DefaultValue(false), EditorDisplay(\"Light\")")
+ API_FIELD(Attributes = "EditorOrder(13), DefaultValue(false), EditorDisplay(\"Light\")")
bool UseInverseSquaredFalloff = false;
+ ///
+ /// Controls the radial falloff of light when UseInverseSquaredFalloff is disabled.
+ ///
+ API_FIELD(Attributes="EditorOrder(14), DefaultValue(8.0f), EditorDisplay(\"Light\"), Limit(2, 16, 0.01f), VisibleIf(nameof(UseInverseSquaredFalloff), true)")
+ float FallOffExponent = 8.0f;
+
///
/// IES texture (light profiles from real world measured data)
///