Reformat code in Math libary
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@@ -12,16 +12,14 @@
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/// </summary>
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API_STRUCT() struct FLAXENGINE_API BoundingSphere
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(BoundingSphere);
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DECLARE_SCRIPTING_TYPE_MINIMAL(BoundingSphere);
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public:
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/// <summary>
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/// An empty bounding sphere (Center = 0 and Radius = 0).
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/// </summary>
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static const BoundingSphere Empty;
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public:
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/// <summary>
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/// The center of the sphere in three dimensional space.
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/// </summary>
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@@ -33,7 +31,6 @@ public:
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API_FIELD() float Radius;
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public:
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/// <summary>
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/// Empty constructor.
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/// </summary>
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@@ -53,11 +50,9 @@ public:
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}
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public:
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String ToString() const;
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public:
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FORCE_INLINE bool operator==(const BoundingSphere& other) const
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{
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return Center == other.Center && Radius == other.Radius;
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@@ -69,7 +64,6 @@ public:
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}
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public:
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static bool NearEqual(const BoundingSphere& a, const BoundingSphere& b)
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{
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return Vector3::NearEqual(a.Center, b.Center) && Math::NearEqual(a.Radius, b.Radius);
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@@ -81,7 +75,6 @@ public:
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}
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public:
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/// <summary>
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/// Determines if there is an intersection between the current object and a Ray.
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/// </summary>
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@@ -175,7 +168,6 @@ public:
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ContainmentType Contains(const BoundingSphere& sphere) const;
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public:
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/// <summary>
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/// Gets the box which contains whole sphere.
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/// </summary>
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