Reformat code in Math libary
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@@ -10,14 +10,12 @@
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/// </summary>
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API_STRUCT() struct FLAXENGINE_API Plane
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(Plane);
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DECLARE_SCRIPTING_TYPE_MINIMAL(Plane);
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public:
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static const float DistanceEpsilon;
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static const float NormalEpsilon;
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public:
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/// <summary>
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/// The normal vector of the plane.
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/// </summary>
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@@ -29,7 +27,6 @@ public:
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API_FIELD() float D;
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public:
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/// <summary>
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/// Empty constructor.
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/// </summary>
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@@ -91,11 +88,9 @@ public:
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Plane(const Vector3& point1, const Vector3& point2, const Vector3& point3);
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public:
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String ToString() const;
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public:
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/// <summary>
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/// Changes the coefficients of the normal vector of the plane to make it of unit length.
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/// </summary>
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@@ -128,7 +123,6 @@ public:
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void Shadow(const Vector4& light, Matrix& result) const;
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public:
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// Scales a plane by the given value
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// @param scale The amount by which to scale the plane
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// @param plane The plane to scale
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@@ -154,7 +148,6 @@ public:
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}
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public:
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void Translate(const Vector3& translation)
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{
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const Vector3 mul = Normal * translation;
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@@ -176,7 +169,6 @@ public:
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}
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public:
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static Vector3 Intersection(const Plane& inPlane1, const Plane& inPlane2, const Plane& inPlane3)
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{
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// intersection point with 3 planes
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@@ -214,7 +206,6 @@ public:
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}
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public:
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// Determines if there is an intersection between the current object and a point
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// @param point The point to test
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// @returns Whether the two objects intersected
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@@ -301,7 +292,6 @@ public:
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}
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public:
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// Scales the plane by the given scaling factor
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// @param value The plane to scale
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// @param scale The amount by which to scale the plane
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