Reformat code in Math libary
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@@ -13,7 +13,7 @@ struct Matrix;
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/// </summary>
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API_STRUCT() struct FLAXENGINE_API Transform
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(Transform);
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DECLARE_SCRIPTING_TYPE_MINIMAL(Transform);
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/// <summary>
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/// The translation vector of the transform.
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@@ -31,14 +31,12 @@ DECLARE_SCRIPTING_TYPE_MINIMAL(Transform);
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API_FIELD(Attributes="EditorOrder(30), Limit(float.MinValue, float.MaxValue, 0.01f)") Vector3 Scale;
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public:
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/// <summary>
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/// An identity transform.
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/// </summary>
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static Transform Identity;
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public:
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/// <summary>
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/// Empty constructor.
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/// </summary>
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@@ -83,11 +81,9 @@ public:
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}
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public:
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String ToString() const;
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public:
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/// <summary>
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/// Checks if transform is an identity transformation
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/// </summary>
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@@ -116,7 +112,6 @@ public:
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}
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public:
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/// <summary>
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/// Gets rotation matrix (from Orientation)
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/// </summary>
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@@ -148,7 +143,6 @@ public:
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void GetWorld(Matrix& result) const;
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public:
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/// <summary>
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/// Adds translation to this transform.
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/// </summary>
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@@ -250,7 +244,6 @@ public:
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void WorldToLocal(const Vector3* points, int32 pointsCount, Vector3* result) const;
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public:
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FORCE_INLINE Transform operator*(const Transform& other) const
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{
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return LocalToWorld(other);
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@@ -292,7 +285,6 @@ public:
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}
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public:
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FORCE_INLINE Vector3 GetRight() const
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{
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return Vector3::Transform(Vector3::Right, Orientation);
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@@ -312,7 +304,7 @@ public:
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{
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return Vector3::Transform(Vector3::Down, Orientation);
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}
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FORCE_INLINE Vector3 GetForward() const
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{
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return Vector3::Transform(Vector3::Forward, Orientation);
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@@ -324,7 +316,6 @@ public:
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}
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public:
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static Transform Lerp(const Transform& t1, const Transform& t2, float amount);
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static void Lerp(const Transform& t1, const Transform& t2, float amount, Transform& result);
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};
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