Add Create collision data action to be performed for each model selected in the Content Window

This commit is contained in:
Wojtek Figat
2023-04-17 12:20:02 +02:00
parent 71b5b528fd
commit 2eea7abc27
3 changed files with 87 additions and 30 deletions

View File

@@ -80,7 +80,8 @@ namespace FlaxEditor.Content
/// </summary>
/// <param name="model">The associated model.</param>
/// <param name="created">The action to call once the collision data gets created (or reused from existing).</param>
public void CreateCollisionDataFromModel(Model model, Action<CollisionData> created = null)
/// <param name="withRenaming">True if start initial item renaming by user, or tru to skip it.</param>
public void CreateCollisionDataFromModel(Model model, Action<CollisionData> created = null, bool withRenaming = true)
{
// Check if there already is collision data for that model to reuse
var modelItem = (AssetItem)Editor.Instance.ContentDatabase.Find(model.ID);
@@ -140,7 +141,7 @@ namespace FlaxEditor.Content
});
};
var initialName = (modelItem?.ShortName ?? Path.GetFileNameWithoutExtension(model.Path)) + " Collision";
Editor.Instance.Windows.ContentWin.NewItem(this, null, create, initialName);
Editor.Instance.Windows.ContentWin.NewItem(this, null, create, initialName, withRenaming);
}
}
}

View File

@@ -47,9 +47,23 @@ namespace FlaxEditor.Content
menu.AddButton("Create collision data", () =>
{
var model = FlaxEngine.Content.LoadAsync<Model>(((ModelItem)item).ID);
var collisionDataProxy = (CollisionDataProxy)Editor.Instance.ContentDatabase.GetProxy<CollisionData>();
collisionDataProxy.CreateCollisionDataFromModel(model);
var selection = Editor.Instance.Windows.ContentWin.View.Selection;
if (selection.Count > 1)
{
// Batch action
var items = selection.ToArray(); // Clone to prevent issue when iterating over and content window changes the selection
foreach (var contentItem in items)
{
if (contentItem is ModelItem modelItem)
collisionDataProxy.CreateCollisionDataFromModel(FlaxEngine.Content.LoadAsync<Model>(modelItem.ID), null, false);
}
}
else
{
var model = FlaxEngine.Content.LoadAsync<Model>(((ModelItem)item).ID);
collisionDataProxy.CreateCollisionDataFromModel(model);
}
});
}