Added: ScriptingObject* TryFindObject(MClass* mclass), Allow you from c++ to use MAssembly GetBinaryModuleGame, and get a monoobject from a class, monoobject is needed later to Invoke a method from the class.

This commit is contained in:
Preben Eriksen
2022-10-11 10:45:28 +02:00
parent f237d424fa
commit 2efc97b64f
2 changed files with 25 additions and 0 deletions

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@@ -868,6 +868,23 @@ ScriptingObject* Scripting::TryFindObject(Guid id, MClass* type)
return result;
}
ScriptingObject* Scripting::TryFindObject(MClass* mclass)
{
if (mclass == nullptr)
return nullptr;
ScopeLock lock(_objectsLocker);
for (auto i = _objectsDictionary.Begin(); i.IsNotEnd(); ++i)
{
const auto obj = i->Value;
if(obj->GetClass() == mclass)
return obj;
}
return nullptr;
}
ScriptingObject* Scripting::FindObject(const MObject* managedInstance)
{
if (managedInstance == nullptr)