Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer
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@@ -246,6 +246,8 @@ void ParticleEmitterGPUGenerator::ProcessGroupTextures(Box* box, Node* node, Val
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break;
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}
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case MaterialSceneTextures::WorldPosition:
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case MaterialSceneTextures::SceneStencil:
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case MaterialSceneTextures::ObjectLayer:
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value = Value::Zero; // Not implemented
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break;
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default:
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