Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer
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@@ -157,7 +157,10 @@ const Char* ShaderGraphUtilities::GenerateShaderResources(TextWriterUnicode& wri
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case MaterialParameterType::GPUTexture:
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case MaterialParameterType::SceneTexture:
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case MaterialParameterType::Texture:
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format = TEXT("Texture2D {0} : register(t{1});");
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if (param.AsInteger == (int32)MaterialSceneTextures::SceneStencil)
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format = TEXT("Texture2D<uint2> {0} : register(t{1});");
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else
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format = TEXT("Texture2D {0} : register(t{1});");
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break;
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case MaterialParameterType::GPUTextureCube:
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case MaterialParameterType::CubeTexture:
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