Use PrefabObjectID when setting/getting the actor expanded value for prefabs.
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@@ -149,6 +149,7 @@ namespace FlaxEditor.Windows.Assets
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// Prefab structure tree
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Graph = new LocalSceneGraph(new CustomRootNode(this));
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Graph.Root.TreeNode.Expand(true);
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_tree = new PrefabTree
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{
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Margin = new Margin(0.0f, 0.0f, -16.0f, _treePanel.ScrollBarsSize), // Hide root node
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@@ -317,7 +318,7 @@ namespace FlaxEditor.Windows.Assets
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Graph.MainActor = _viewport.Instance;
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Selection.Clear();
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Select(Graph.Main);
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Graph.Root.TreeNode.ExpandAll(true);
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Graph.Root.TreeNode.Expand(true);
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_undo.Clear();
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ClearEditedFlag();
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}
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@@ -413,7 +414,7 @@ namespace FlaxEditor.Windows.Assets
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_focusCamera = true;
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Selection.Clear();
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Select(Graph.Main);
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Graph.Root.TreeNode.ExpandAll(true);
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Graph.Root.TreeNode.Expand(true);
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_undo.Clear();
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ClearEditedFlag();
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