Add various engine systems to debug commands

This commit is contained in:
Wojtek Figat
2024-10-24 19:35:24 +02:00
parent e324d32769
commit 302fc2feb1
10 changed files with 16 additions and 12 deletions

View File

@@ -9,7 +9,7 @@
/// </summary>
API_CLASS(NoSpawn) class AudioDevice : public ScriptingObject
{
DECLARE_SCRIPTING_TYPE_NO_SPAWN(AudioDevice);
DECLARE_SCRIPTING_TYPE_NO_SPAWN(AudioDevice);
explicit AudioDevice()
: ScriptingObject(SpawnParams(Guid::New(), TypeInitializer))
@@ -31,7 +31,6 @@ DECLARE_SCRIPTING_TYPE_NO_SPAWN(AudioDevice);
}
public:
/// <summary>
/// The device name.
/// </summary>
@@ -41,4 +40,9 @@ public:
/// The internal device name used by the audio backend.
/// </summary>
StringAnsi InternalName;
String ToString() const override
{
return Name;
}
};