Add various engine systems to debug commands
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@@ -9,7 +9,7 @@
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/// </summary>
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API_CLASS(NoSpawn) class AudioDevice : public ScriptingObject
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{
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DECLARE_SCRIPTING_TYPE_NO_SPAWN(AudioDevice);
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DECLARE_SCRIPTING_TYPE_NO_SPAWN(AudioDevice);
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explicit AudioDevice()
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: ScriptingObject(SpawnParams(Guid::New(), TypeInitializer))
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@@ -31,7 +31,6 @@ DECLARE_SCRIPTING_TYPE_NO_SPAWN(AudioDevice);
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}
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public:
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/// <summary>
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/// The device name.
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/// </summary>
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@@ -41,4 +40,9 @@ public:
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/// The internal device name used by the audio backend.
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/// </summary>
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StringAnsi InternalName;
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String ToString() const override
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{
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return Name;
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}
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};
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