Add various engine systems to debug commands
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@@ -132,12 +132,12 @@ public:
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/// <summary>
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/// True if GPU profiling is enabled, otherwise false to disable events collecting and GPU timer queries usage. Can be changed during rendering.
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/// </summary>
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API_FIELD() static bool Enabled;
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API_FIELD(Attributes="DebugCommand") static bool Enabled;
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/// <summary>
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/// True if GPU events are enabled (see GPUContext::EventBegin), otherwise false. Cannot be changed during rendering.
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/// </summary>
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API_FIELD() static bool EventsEnabled;
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API_FIELD(Attributes="DebugCommand") static bool EventsEnabled;
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/// <summary>
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/// The current frame buffer to collect events.
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@@ -127,7 +127,7 @@ public:
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/// <summary>
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/// Controls the engine profiler (CPU, GPU, etc.) usage.
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/// </summary>
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API_PROPERTY() static bool GetEnabled();
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API_PROPERTY(Attributes="DebugCommand") static bool GetEnabled();
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/// <summary>
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/// Controls the engine profiler (CPU, GPU, etc.) usage.
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