Add support for using mipmaps with 3D textures
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@@ -431,11 +431,6 @@ bool GPUTexture::Init(const GPUTextureDescription& desc)
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LOG(Warning, "Cannot create texture. Only 2D Texture can be used as a Depth Stencil. Description: {0}", desc.ToString());
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return true;
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}
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if (desc.MipLevels != 1)
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{
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LOG(Warning, "Cannot create texture. Volume texture cannot have more than 1 mip level. Description: {0}", desc.ToString());
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return true;
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}
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if (desc.ArraySize != 1)
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{
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LOG(Warning, "Cannot create texture. Volume texture cannot create array of volume textures. Description: {0}", desc.ToString());
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