Add Spline Model
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@@ -26,7 +26,7 @@ PACK_STRUCT(struct DeformableMaterialShaderData {
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float TimeParam;
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Vector4 ViewInfo;
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Vector4 ScreenSize;
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Vector3 WorldInvScale;
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Vector3 Dummy0;
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float WorldDeterminantSign;
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float MeshMinZ;
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float Segment;
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@@ -79,13 +79,6 @@ void DeformableMaterialShader::Bind(BindParameters& params)
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materialData->TimeParam = Time::Draw.UnscaledTime.GetTotalSeconds();
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materialData->ViewInfo = view.ViewInfo;
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materialData->ScreenSize = view.ScreenSize;
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const float scaleX = Vector3(drawCall.World.M11, drawCall.World.M12, drawCall.World.M13).Length();
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const float scaleY = Vector3(drawCall.World.M21, drawCall.World.M22, drawCall.World.M23).Length();
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const float scaleZ = Vector3(drawCall.World.M31, drawCall.World.M32, drawCall.World.M33).Length();
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materialData->WorldInvScale = Vector3(
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scaleX > 0.00001f ? 1.0f / scaleX : 0.0f,
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scaleY > 0.00001f ? 1.0f / scaleY : 0.0f,
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scaleZ > 0.00001f ? 1.0f / scaleZ : 0.0f);
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materialData->WorldDeterminantSign = drawCall.WorldDeterminantSign;
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materialData->Segment = drawCall.Deformable.Segment;
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materialData->ChunksPerSegment = drawCall.Deformable.ChunksPerSegment;
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