Merge branch 'master' into 1.1
# Conflicts: # Source/Engine/Content/JsonAsset.h # Source/Engine/Core/Config/Settings.h
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@@ -19,6 +19,7 @@
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#include "Engine/Graphics/RenderBuffers.h"
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#include "Engine/Animations/AnimationUtils.h"
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#include "Engine/Profiler/Profiler.h"
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#include "Engine/Debug/DebugLog.h"
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// Debug draw service configuration
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#define DEBUG_DRAW_INITIAL_VB_CAPACITY (4 * 1024)
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@@ -674,7 +675,11 @@ void DebugDraw::DrawLine(const Vector3& start, const Vector3& end, const Color&
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void DebugDraw::DrawLines(const Span<Vector3>& lines, const Matrix& transform, const Color& color, float duration, bool depthTest)
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{
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ASSERT(lines.Length() % 2 == 0);
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if (lines.Length() % 2 != 0)
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{
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DebugLog::ThrowException("Cannot draw debug lines with uneven amount of items in array");
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return;
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}
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// Create draw call entry
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DebugLine l = { Vector3::Zero, Vector3::Zero, Color32(color), duration };
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@@ -682,10 +687,12 @@ void DebugDraw::DrawLines(const Span<Vector3>& lines, const Matrix& transform, c
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// Add lines
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const Vector3* p = lines.Get();
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Array<DebugLine>* list;
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if (depthTest)
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if (depthTest)
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list = duration > 0 ? &DebugDrawDepthTest.DefaultLines : &DebugDrawDepthTest.OneFrameLines;
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else
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list = duration > 0 ? &DebugDrawDefault.DefaultLines : &DebugDrawDefault.OneFrameLines;
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list->EnsureCapacity(list->Count() + lines.Length());
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for (int32 i = 0; i < lines.Length(); i += 2)
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{
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