Merge branch 'master' into 1.1

# Conflicts:
#	Source/Engine/Content/JsonAsset.h
#	Source/Engine/Core/Config/Settings.h
This commit is contained in:
Wojtek Figat
2021-02-15 10:40:59 +01:00
77 changed files with 1111 additions and 531 deletions

View File

@@ -632,8 +632,19 @@ void WindowsPlatform::Exit()
void WindowsPlatform::Log(const StringView& msg)
{
OutputDebugStringW(msg.Get());
OutputDebugStringW(TEXT(PLATFORM_LINE_TERMINATOR));
Char buffer[512];
Char* str;
if (msg.Length() + 3 < ARRAY_COUNT(buffer))
str = buffer;
else
str = (Char*)Allocate((msg.Length() + 3) * sizeof(Char), 16);
MemoryCopy(str, msg.Get(), msg.Length() * sizeof(Char));
str[msg.Length() + 0] = '\r';
str[msg.Length() + 1] = '\n';
str[msg.Length() + 2] = 0;
OutputDebugStringW(str);
if (str != buffer)
Free(str);
}
bool WindowsPlatform::IsDebuggerPresent()

View File

@@ -479,6 +479,10 @@ void WindowsWindow::StartTrackingMouse(bool useMouseScreenOffset)
_trackingMouseOffset = Vector2::Zero;
_isUsingMouseOffset = useMouseScreenOffset;
int32 x = 0 , y = 0, width = 0, height = 0;
GetScreenInfo(x, y, width, height);
_mouseOffsetScreenSize = Rectangle(x, y, width, height);
SetCapture(_handle);
}
}
@@ -712,18 +716,20 @@ LRESULT WindowsWindow::WndProc(UINT msg, WPARAM wParam, LPARAM lParam)
if (_isTrackingMouse && _isUsingMouseOffset)
{
// Check if move mouse to another edge of the desktop
Vector2 destopSize = Platform::GetVirtualDesktopSize();
Vector2 desktopLocation = _mouseOffsetScreenSize.Location;
Vector2 destopSize = _mouseOffsetScreenSize.GetBottomRight();
const Vector2 mousePos(static_cast<float>(WINDOWS_GET_X_LPARAM(lParam)), static_cast<float>(WINDOWS_GET_Y_LPARAM(lParam)));
Vector2 mousePosition = ClientToScreen(mousePos);
Vector2 newMousePosition = mousePosition;
if (mousePosition.X <= 1)
if (mousePosition.X <= desktopLocation.X + 2)
newMousePosition.X = destopSize.X - 2;
else if (mousePosition.X >= destopSize.X - 1)
newMousePosition.X = 2;
if (mousePosition.Y <= 1)
newMousePosition.X = desktopLocation.X + 2;
if (mousePosition.Y <= desktopLocation.Y + 2)
newMousePosition.Y = destopSize.Y - 2;
else if (mousePosition.Y >= destopSize.Y - 1)
newMousePosition.Y = 2;
newMousePosition.Y = desktopLocation.Y + 2;
if (!Vector2::NearEqual(mousePosition, newMousePosition))
{
_trackingMouseOffset -= newMousePosition - mousePosition;