Merge branch 'master' into 1.1
# Conflicts: # Source/Engine/Content/JsonAsset.h # Source/Engine/Core/Config/Settings.h
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@@ -11,7 +11,6 @@
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#include "ManagedCLR/MClass.h"
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#include "ManagedCLR/MUtils.h"
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#include "ManagedCLR/MField.h"
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#include "ManagedCLR/MUtils.h"
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#if PLATFORM_LINUX
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#include "ManagedCLR/MCore.h"
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#endif
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@@ -515,11 +514,6 @@ public:
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obj->RegisterObject();
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}
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static void ManagedInstanceDeleted(ScriptingObject* obj)
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{
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Scripting::OnManagedInstanceDeleted(obj);
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}
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static void Destroy(ManagedScriptingObject* obj, float timeLeft)
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{
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// Use scaled game time for removing actors/scripts by the user (maybe expose it to the api?)
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@@ -558,7 +552,7 @@ public:
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ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_Create1", &Create1);
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ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_Create2", &Create2);
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ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_ManagedInstanceCreated", &ManagedInstanceCreated);
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ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_ManagedInstanceDeleted", &ManagedInstanceDeleted);
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ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_ManagedInstanceDeleted", &Scripting::OnManagedInstanceDeleted);
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ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_Destroy", &Destroy);
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ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_GetTypeName", &GetTypeName);
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ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_FindObject", &FindObject);
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