Add physics and lights debug drawing in prefabs when enabled.

This commit is contained in:
Chandler Cox
2024-08-06 17:06:23 -05:00
parent 0b03a5da0d
commit 3140865780
4 changed files with 69 additions and 7 deletions

View File

@@ -27,6 +27,8 @@
#include "Engine/Render2D/FontAsset.h"
#if USE_EDITOR
#include "Editor/Editor.h"
#include "Engine/Level/Actors/Light.h"
#include "Engine/Physics/Colliders/Collider.h"
#endif
// Debug draw service configuration
@@ -950,6 +952,23 @@ void DebugDraw::DrawActorsTree(Actor* actor)
actor->TreeExecute(function);
}
#if USE_EDITOR
void DebugDraw::DrawColliderDebugPhysics(Collider* collider, RenderView& view)
{
if (!collider)
return;
collider->DrawPhysicsDebug(view);
}
void DebugDraw::DrawLightDebug(Light* light, RenderView& view)
{
if (!light)
return;
light->DrawLightsDebug(view);
}
#endif
void DebugDraw::DrawAxisFromDirection(const Vector3& origin, const Vector3& direction, float size, float duration, bool depthTest)
{
ASSERT(direction.IsNormalized());