Attempt to fix builds on unix.

This commit is contained in:
Menotdan
2024-01-02 04:27:35 -05:00
parent 8bd84e0616
commit 31adfd2c9c

View File

@@ -316,7 +316,7 @@ CreateAssetResult ImportModel::Import(CreateAssetContext& context)
auto& animation = data->Animations[i];
splitOptions.Type = ModelTool::ModelType::Animation;
splitOptions.ObjectIndex = i;
splitImport(splitOptions, animation.Name, prefabObject.AssetPath, MeshData());
splitImport(splitOptions, animation.Name, prefabObject.AssetPath, MeshData::MeshData());
}
}
else if (options.SplitObjects)