Attempt to fix builds on unix.
This commit is contained in:
@@ -316,7 +316,7 @@ CreateAssetResult ImportModel::Import(CreateAssetContext& context)
|
||||
auto& animation = data->Animations[i];
|
||||
splitOptions.Type = ModelTool::ModelType::Animation;
|
||||
splitOptions.ObjectIndex = i;
|
||||
splitImport(splitOptions, animation.Name, prefabObject.AssetPath, MeshData());
|
||||
splitImport(splitOptions, animation.Name, prefabObject.AssetPath, MeshData::MeshData());
|
||||
}
|
||||
}
|
||||
else if (options.SplitObjects)
|
||||
|
||||
Reference in New Issue
Block a user