Add GPU_ENABLE_PRELOADING_RESOURCES and use it on Web/Android/iOS to reduce engine resources preloading
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@@ -38,5 +38,6 @@
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#define GPU_ALLOW_TESSELLATION_SHADERS 0 // Tess on mobile is not well supported
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#define GPU_ALLOW_GEOMETRY_SHADERS 0 // Don't even try GS on mobile
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#define GPU_ENABLE_PRELOADING_RESOURCES 0 // Don't preload things unless needed
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#endif
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