Add IndirectLightingIntensity support for lights in Global Surface Atlas

This commit is contained in:
Wojciech Figat
2022-06-06 10:28:39 +02:00
parent 79220556df
commit 31d9802cf4
6 changed files with 11 additions and 0 deletions

View File

@@ -35,6 +35,7 @@ void DirectionalLight::Draw(RenderContext& renderContext)
data.ShadowsDepthBias = ShadowsDepthBias;
data.ShadowsSharpness = ShadowsSharpness;
data.VolumetricScatteringIntensity = VolumetricScatteringIntensity;
data.IndirectLightingIntensity = IndirectLightingIntensity;
data.CastVolumetricShadow = CastVolumetricShadow;
data.RenderedVolumetricFog = 0;
data.ShadowsMode = ShadowsMode;

View File

@@ -131,6 +131,7 @@ void PointLight::Draw(RenderContext& renderContext)
data.SourceRadius = SourceRadius;
data.SourceLength = SourceLength;
data.ContactShadowsLength = ContactShadowsLength;
data.IndirectLightingIntensity = IndirectLightingIntensity;
data.IESTexture = IESTexture ? IESTexture->GetTexture() : nullptr;
renderContext.List->PointLights.Add(data);
}

View File

@@ -112,6 +112,7 @@ void SkyLight::Draw(RenderContext& renderContext)
data.CastVolumetricShadow = CastVolumetricShadow;
data.RenderedVolumetricFog = 0;
data.AdditiveColor = AdditiveColor.ToVector3() * (AdditiveColor.A * brightness);
data.IndirectLightingIntensity = IndirectLightingIntensity;
data.Radius = GetScaledRadius();
data.Image = GetSource();
renderContext.List->SkyLights.Add(data);

View File

@@ -182,6 +182,7 @@ void SpotLight::Draw(RenderContext& renderContext)
data.CosOuterCone = _cosOuterCone;
data.InvCosConeDifference = _invCosConeDifference;
data.ContactShadowsLength = ContactShadowsLength;
data.IndirectLightingIntensity = IndirectLightingIntensity;
data.IESTexture = IESTexture ? IESTexture->GetTexture() : nullptr;
Vector3::Transform(Vector3::Up, GetOrientation(), data.UpVector);
data.OuterConeAngle = outerConeAngle;