Add IndirectLightingIntensity support for lights in Global Surface Atlas

This commit is contained in:
Wojciech Figat
2022-06-06 10:28:39 +02:00
parent 79220556df
commit 31d9802cf4
6 changed files with 11 additions and 0 deletions

View File

@@ -35,6 +35,7 @@ void DirectionalLight::Draw(RenderContext& renderContext)
data.ShadowsDepthBias = ShadowsDepthBias;
data.ShadowsSharpness = ShadowsSharpness;
data.VolumetricScatteringIntensity = VolumetricScatteringIntensity;
data.IndirectLightingIntensity = IndirectLightingIntensity;
data.CastVolumetricShadow = CastVolumetricShadow;
data.RenderedVolumetricFog = 0;
data.ShadowsMode = ShadowsMode;