Add IndirectLightingIntensity support for lights in Global Surface Atlas
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@@ -35,6 +35,7 @@ void DirectionalLight::Draw(RenderContext& renderContext)
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data.ShadowsDepthBias = ShadowsDepthBias;
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data.ShadowsSharpness = ShadowsSharpness;
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data.VolumetricScatteringIntensity = VolumetricScatteringIntensity;
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data.IndirectLightingIntensity = IndirectLightingIntensity;
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data.CastVolumetricShadow = CastVolumetricShadow;
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data.RenderedVolumetricFog = 0;
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data.ShadowsMode = ShadowsMode;
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