Add IndirectLightingIntensity support for lights in Global Surface Atlas
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@@ -34,6 +34,7 @@ struct RendererDirectionalLightData
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float ShadowsSharpness;
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float VolumetricScatteringIntensity;
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float IndirectLightingIntensity;
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int8 CastVolumetricShadow : 1;
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int8 RenderedVolumetricFog : 1;
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@@ -72,6 +73,7 @@ struct RendererSpotLightData
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float CosOuterCone;
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float InvCosConeDifference;
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float ContactShadowsLength;
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float IndirectLightingIntensity;
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ShadowsCastingMode ShadowsMode;
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int8 CastVolumetricShadow : 1;
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@@ -106,6 +108,7 @@ struct RendererPointLightData
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float SourceLength;
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float ContactShadowsLength;
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float IndirectLightingIntensity;
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ShadowsCastingMode ShadowsMode;
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int8 CastVolumetricShadow : 1;
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@@ -126,6 +129,7 @@ struct RendererSkyLightData
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float Radius;
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Vector3 AdditiveColor;
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float IndirectLightingIntensity;
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int8 CastVolumetricShadow : 1;
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int8 RenderedVolumetricFog : 1;
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