Add IndirectLightingIntensity support for lights in Global Surface Atlas

This commit is contained in:
Wojciech Figat
2022-06-06 10:28:39 +02:00
parent 79220556df
commit 31d9802cf4
6 changed files with 11 additions and 0 deletions

View File

@@ -34,6 +34,7 @@ struct RendererDirectionalLightData
float ShadowsSharpness;
float VolumetricScatteringIntensity;
float IndirectLightingIntensity;
int8 CastVolumetricShadow : 1;
int8 RenderedVolumetricFog : 1;
@@ -72,6 +73,7 @@ struct RendererSpotLightData
float CosOuterCone;
float InvCosConeDifference;
float ContactShadowsLength;
float IndirectLightingIntensity;
ShadowsCastingMode ShadowsMode;
int8 CastVolumetricShadow : 1;
@@ -106,6 +108,7 @@ struct RendererPointLightData
float SourceLength;
float ContactShadowsLength;
float IndirectLightingIntensity;
ShadowsCastingMode ShadowsMode;
int8 CastVolumetricShadow : 1;
@@ -126,6 +129,7 @@ struct RendererSkyLightData
float Radius;
Vector3 AdditiveColor;
float IndirectLightingIntensity;
int8 CastVolumetricShadow : 1;
int8 RenderedVolumetricFog : 1;