Refactor scene objects initialization to call OnAwake before all OnStart
#520
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@@ -6,7 +6,7 @@ EditorScene::EditorScene(const SpawnParams& params)
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: Scene(params)
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{
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// Mock editor preview scene to be in gameplay
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EditorScene::PostSpawn();
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InitializeHierarchy();
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SceneBeginData beginData;
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EditorScene::BeginPlay(&beginData);
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beginData.OnDone();
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