Cleanup comments and implement todo to use LOD0 only

#2299
This commit is contained in:
Wojtek Figat
2024-03-04 20:27:11 +01:00
parent efd5561713
commit 32501101b1
3 changed files with 11 additions and 11 deletions

View File

@@ -355,11 +355,11 @@ namespace FlaxEditor.SceneGraph
/// <summary>
/// Performs the vertex snapping for a given ray and hitDistance.
/// </summary>
/// <param name="ray">Raycasted ray</param>
/// <param name="hitDistance">Hit distance from ray to object bounding box</param>
/// <param name="ray">The ray to raycast.</param>
/// <param name="hitDistance">Hit distance from ray to object bounding box.</param>
/// <param name="result">The result point on the object mesh that is closest to the specified location.</param>
/// <returns>True if got a valid result value, otherwise false (eg. if missing data or not initialized).</returns>
public virtual bool OnVertexSnap(ref Ray ray,float hitDistance, out Vector3 result) // [NoriSC note] ray and hit Distance will be needed for a future use, in mesh types for proper collision detection
public virtual bool OnVertexSnap(ref Ray ray, float hitDistance, out Vector3 result)
{
result = Vector3.Zero;
return false;