diff --git a/Source/Editor/Content/Items/SettingsItem/GameSettingsItem.cs b/Source/Editor/Content/Items/SettingsItem/GameSettingsItem.cs index f45fca855..9515bb987 100644 --- a/Source/Editor/Content/Items/SettingsItem/GameSettingsItem.cs +++ b/Source/Editor/Content/Items/SettingsItem/GameSettingsItem.cs @@ -23,6 +23,6 @@ namespace FlaxEditor.Content } /// - public override SpriteHandle DefaultThumbnail => Editor.Instance.Icons.Document64; + public override SpriteHandle DefaultThumbnail => Editor.Instance.Icons.GameSettings; } } diff --git a/Source/Editor/Content/Proxy/SettingsProxy.cs b/Source/Editor/Content/Proxy/SettingsProxy.cs index df927fef2..df24f6b6f 100644 --- a/Source/Editor/Content/Proxy/SettingsProxy.cs +++ b/Source/Editor/Content/Proxy/SettingsProxy.cs @@ -3,7 +3,6 @@ using System; using FlaxEditor.Content.Create; using FlaxEditor.Content.Settings; -using FlaxEditor.Modules; namespace FlaxEditor.Content { diff --git a/Source/Editor/EditorIcons.cs b/Source/Editor/EditorIcons.cs index 938413947..8f66aaab9 100644 --- a/Source/Editor/EditorIcons.cs +++ b/Source/Editor/EditorIcons.cs @@ -92,6 +92,7 @@ namespace FlaxEditor public SpriteHandle Scene64; // 128px + public SpriteHandle ColorWheel; public SpriteHandle Logo128; // Visject @@ -103,7 +104,6 @@ namespace FlaxEditor // Platforms public SpriteHandle Android; public SpriteHandle AssetShadow; - public SpriteHandle ColorWheel; public SpriteHandle Linux; public SpriteHandle PS4; public SpriteHandle WindowsStore;