Add custom shader compiler for Xbox Scarlett
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@@ -196,7 +196,7 @@ bool ShaderCompilerD3D::CompileShader(ShaderFunctionMeta& meta, WritePermutation
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default:
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return true;
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}
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if (_profile == ShaderProfile::DirectX_SM5)
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if (GetProfile() == ShaderProfile::DirectX_SM5)
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{
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profileName += "_5_0";
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}
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