Refactor native Stream serialization to new API
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@@ -135,7 +135,7 @@ Asset::LoadResult SceneAnimation::load()
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stream.ReadInt32(&track.ParentIndex);
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stream.ReadInt32(&track.ChildrenCount);
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stream.ReadString(&track.Name, -13);
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stream.Read(&track.Color);
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stream.Read(track.Color);
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track.Disabled = (int32)track.Flag & (int32)Track::Flags::Mute || (track.ParentIndex != -1 && Tracks[track.ParentIndex].Disabled);
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track.TrackStateIndex = -1;
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track.Data = nullptr;
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