Refactor native Stream serialization to new API
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@@ -23,7 +23,7 @@ Asset::LoadResult SkeletonMask::load()
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MemoryReadStream stream(dataChunk->Get(), dataChunk->Size());
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Guid skeletonId;
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stream.Read(&skeletonId);
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stream.Read(skeletonId);
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int32 maskedNodesCount;
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stream.ReadInt32(&maskedNodesCount);
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_maskedNodes.Resize(maskedNodesCount);
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@@ -83,7 +83,7 @@ bool SkeletonMask::Save(const StringView& path)
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// Write data
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MemoryWriteStream stream(4096);
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const auto skeletonId = Skeleton.GetID();
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stream.Write(&skeletonId);
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stream.Write(skeletonId);
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stream.WriteInt32(_maskedNodes.Count());
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for (auto& e : _maskedNodes)
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{
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