Refactor native Stream serialization to new API

This commit is contained in:
Wojciech Figat
2022-10-20 17:28:12 +02:00
parent e5866a3ff4
commit 32e052a87b
34 changed files with 371 additions and 370 deletions

View File

@@ -23,7 +23,7 @@ Asset::LoadResult SkeletonMask::load()
MemoryReadStream stream(dataChunk->Get(), dataChunk->Size());
Guid skeletonId;
stream.Read(&skeletonId);
stream.Read(skeletonId);
int32 maskedNodesCount;
stream.ReadInt32(&maskedNodesCount);
_maskedNodes.Resize(maskedNodesCount);
@@ -83,7 +83,7 @@ bool SkeletonMask::Save(const StringView& path)
// Write data
MemoryWriteStream stream(4096);
const auto skeletonId = Skeleton.GetID();
stream.Write(&skeletonId);
stream.Write(skeletonId);
stream.WriteInt32(_maskedNodes.Count());
for (auto& e : _maskedNodes)
{