Refactor native Stream serialization to new API
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@@ -347,7 +347,7 @@ void ShadersCompilation::ExtractShaderIncludes(byte* shaderCache, int32 shaderCa
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String& include = includes.AddOne();
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stream.ReadString(&include, 11);
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DateTime lastEditTime;
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stream.Read(&lastEditTime);
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stream.Read(lastEditTime);
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}
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}
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